Hello!
So as I mentioned some posts back where heading into beta, which means that all systems currently in the game is being overhauled to make sure they still fit the system and no additional design is needed. At this time we also look at the feedback we've gotten from the alpha testing and make changes accordingly.
Today I'm working on the custom game generator, the play mode that will allow a player to basically just start up a new world and play the game without pre-defined victory conditions or a time limit...oh and as a side note, stuff below is highly iterated upon right now so I can't promise that everything will be in the game or at this is all there will be.
The Custom Game Mode works like a lot like other skirmish modes out there. You get to select some parameters of the world generation, such as resource abundance, event room frequency (and danger level), what starting area you'd like to have and similar settings.You also have the option to link a custom game to a current ingame save file to gain some bonuses, you can of course also save and load your custom games.
Someone asked about a peaceful mode; yes the changes the player can make in regards to event rooms and resources generation the player will be able to make a world without enemies to play around in.
While the custom game won't influence the campaign in any way as of right now there will be features in the custom game that will be absent in the campaign so be sure to play both modes ^^
I've gotta head back to work and I'll see you next week.
// Thorwaldsson
So as I mentioned some posts back where heading into beta, which means that all systems currently in the game is being overhauled to make sure they still fit the system and no additional design is needed. At this time we also look at the feedback we've gotten from the alpha testing and make changes accordingly.
Today I'm working on the custom game generator, the play mode that will allow a player to basically just start up a new world and play the game without pre-defined victory conditions or a time limit...oh and as a side note, stuff below is highly iterated upon right now so I can't promise that everything will be in the game or at this is all there will be.
The Custom Game Mode works like a lot like other skirmish modes out there. You get to select some parameters of the world generation, such as resource abundance, event room frequency (and danger level), what starting area you'd like to have and similar settings.You also have the option to link a custom game to a current ingame save file to gain some bonuses, you can of course also save and load your custom games.
Someone asked about a peaceful mode; yes the changes the player can make in regards to event rooms and resources generation the player will be able to make a world without enemies to play around in.
While the custom game won't influence the campaign in any way as of right now there will be features in the custom game that will be absent in the campaign so be sure to play both modes ^^
I've gotta head back to work and I'll see you next week.
// Thorwaldsson