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Deleted member 471407

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Notes:
Some of you might wonder about the size of this patch. Due to technical problems regarding audio, we have been forced to upload the whole audio package again.
Sadly that means you have to download it again for the game to work properly. That is why this patch might seem rather big. We're sorry about the size, as we are aware that many of you are on limited (or not so fast) internet connections. This size issue should be a one-time thing and we will do all we can to keep patches as small as possible going forward!

Additions:
# Added option to turn off question mark-blocks revealing event rooms.
# Added option to spawn no event rooms.
# Added reputation-title in front of the prince name in game.
# Added option to turn off auto pause by dialogs.
# Added new icon for mushroom patches.
# Added placing sound on some braziers who lacked them.

Fixes:
# Fixed Quest: Kill 15 Enemies.
# Fixed Quest: Dig 300 unbreakable blocks.
# Fixed a bug with particles spawning wrong on Skeleton-enemies.
# Fixed some minor bugs with the quest-circles on "The Tower of Magicus". They now work after save and load and is correctly removed.
# Fixed an bug when dwarves slept in the wrong directions relative to the beds.
# Fixed floating walls in The Tower of Magicus.
# Fixed a bug where the game would crash if an Immortal Dwarf was sold.
# Should now disable shop if steam overlay is disabled.
# Arrows in craft menu will be disabled when reaching end of menu.
# Removed menu window displaying behind the win screen.

Tweaks:
# Improved balancing for random event room spawning.
# Minor changes to random event rooms.
# Event room generator improved.
# Crafters now Gain 100% more XP.
# Dwarflings now gain 80% less XP.
# Dwarflings now eat 10% more.
# Rebalanced wood-plants so they all now give a 1-1 Gold to Wood Ratio.
# Rebalanced Training Dummy's. They now have more uses.
# Increased frequency of event room occurrence.
# Camera far plane clipping increased.
# Made stairs into "Fortifications" meaning that now enemies will attack ladders if given no other choice.
# Limited Solve-Objective sound in game to max 2 sounds at any time.
# Several military units can attack an object simultaneously now.

(Thread for patch 1.01 released 2012-10-26)