Introduction
This report will be a Hearts of Iron 4 AAR (after action report) for an historical invasion of Poland. My aim was to focus on the actual battle itself, although it will also include a lot of background details along with extensive information about the sides involved. I would play as Germany, starting a normal game on the 1st January 1936 and letting the AI deal with Poland up to the battle in 1939. I would make all the decisions for Germany, building up my industry, army etc and would not tag (switch to) Poland to make alterations.
To focus on historical accuracies I would adhere to the following.
Division Templates: These were researched extensively from actual German division’s of the time and sources will be cited. I attempted to use correct support companies/divisions/battalions, tried to get the manpower of the divisions to match real life along with roughly the correct number of artillery, panzer’s, anti tank guns etc. I also had to compromise in some cases because of equipment shortages and having to spend army XP to make changes to division templates to mimic the real life counterparts. Templates were also duplicated for the purpose of being Historically accurate, for instance I duplicated my Leichte-Division template so it could be my Panzer-Division kempf as an example, even though it was not entirely the same structure.
Division Names: As I trained my divisions, the game gave them the historical names (which really helped) but for ones that maybe were missing, I renamed them to ones that would participate in the battle. I also brought in the reserve divisions for the battle, just to bump them up the numbers for maximum firepower. I thought this would be considered acceptable, otherwise they would just be sitting idle in Berlin or somewhere for no reason.
Combat Width: This was completely ignored to just focus on the structure of a German division in 1939-1940. I know it’s not great for a normal game but I had to hone in on the historical accuracy plus it really felt as though the shackles had been released (be great for Paradox Interactive to sort this).
German Generals: I used the actual German generals where applicable but obviously some generals are not in the game i.e Walther Von Reichenau. These were replaced with fitting generals that had the traits that would actually help me in the battle.
Army Management: I used the supported Army Groups and Armies that Hearts of Iron 4 provides however I went a little further. For the Armoured units I usually picked a Corps in said Army and renamed it so. This is basically what everybody does for tanks but in some cases, certain Panzer or Motorised divisions that were in another Corp’s were just brought into one to make things easier. For instance I had an Army called XV Corps commanded by Hermann Hoth (as in real life) but that had the Panzer Divisions from XVI Corps and the Motorised Divisions from XIV Corps for simplicity.
The Plan: I studied maps of the plan from various sources and attempted a replication of it. In some cases it’s not the same and this is usually because it would not have made sense to do so i.e the positioning of Polish forces on the front. Changes to the plan would obviously develop towards the end, as I am scrambling for victory points or adjusting manoeuvres based of what the AI is doing.
As I was playing Germany I will mention some statistics about Poland for the purposes of correlation however the AI was playing them so their division structure and army management would be obviously erratic.
Also I have put italics around the text when I am in role play mode or telling the story. Underneath this I may have some written text without the italics to put context to the information.
Just to point out that this is not a challenge to see how quickly I can capitulate Poland. I would like it to end in roughly in the same time, with the same casualties and I will NOT be exploiting the AI.
All in all, my aim is to produce a fantastic, highly detailed historical AAR that focuses on the necessary details of battle. I hope you enjoy my Hearts of Iron 4 AAR… A Historical Invasion of Poland.
Table of Contents
1. Introduction
2. A Prelude To The Battle
3. The Wehrmacht
4. German Order of Battle
5. German Men, Equipment and Strength
7. The Strategy of Poland
8. The Plan - Operation Fall Weiss
9. The Luftwaffe & Kriegsmarine
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