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unmerged(57334)

Recruit
May 24, 2006
3
0
In light of the fact that the coders of this fine game read this forum, I'd like to make a request for a function in the next patch. (I think Norb mentioned in an earlier post that there would be another patch)

I would like to request, beg and plead, that you include the capacity to export an OOB from an Open Play game. This would allow a player to string together a number of battles with their own OOB without having to script a campaign. What’s more, I think it would be pretty cool.
 
SleeStak said:
In light of the fact that the coders of this fine game read this forum, I'd like to make a request for a function in the next patch. (I think Norb mentioned in an earlier post that there would be another patch)

I would like to request, beg and plead, that you include the capacity to export an OOB from an Open Play game. This would allow a player to string together a number of battles with their own OOB without having to script a campaign. What’s more, I think it would be pretty cool.


You can already do this. When you start an Open Play game 2 files are created in the Open Play directory. Objectives.csv and units.csv. These can be used to create extended battles. All you need to do is make a folder modelled after the folders in the SDK, copy the objectives and units.csv into the data folder of that folder, add an events.csv, then edit the level.ini file to suit your tastes.
 
Shirkon said:
You can already do this. When you start an Open Play game 2 files are created in the Open Play directory. Objectives.csv and units.csv. These can be used to create extended battles. All you need to do is make a folder modelled after the folders in the SDK, copy the objectives and units.csv into the data folder of that folder, add an events.csv, then edit the level.ini file to suit your tastes.

Thank you Shirkon for your response. Maybe I’m not looking at the correct file. Units.csv seem to show the beginning OOB and I’m interested in getting the OOB after the battle so that I can keep track of casualties. I know I could keep track of them manually but that would be some task for a corp or army.
 
SleeStak said:
Thank you Shirkon for your response. Maybe I’m not looking at the correct file. Units.csv seem to show the beginning OOB and I’m interested in getting the OOB after the battle so that I can keep track of casualties. I know I could keep track of them manually but that would be some task for a corp or army.

Ahhhhh... That can be done as well. Using the same units.csv amke 2 separate scenarios. in the level.ini for the second you put in the lines for Carryover and the name of the first scenario as where to carryover from. What this will do is take the remaining forces from the first game and apply them to the units.csv of the second. With the carryover commands you can even indicate how many men who were only wounded return to the lines for the second scenario. If you have the latest SDK you will find a Modder's Guide which will explain this more completely and take you through it step by step. You should have seen that some of the shipped scenarios already have this built in. Another way to check would be before ending your current scenario, hit the L key. This will create a file in the main TC2M directory called unitlocs.csv. In this file will be the location and the strength, morale and ammo of each unit in the game.
 
Shirkon said:
Ahhhhh... That can be done as well. Using the same units.csv amke 2 separate scenarios. in the level.ini for the second you put in the lines for Carryover and the name of the first scenario as where to carryover from. What this will do is take the remaining forces from the first game and apply them to the units.csv of the second. With the carryover commands you can even indicate how many men who were only wounded return to the lines for the second scenario. If you have the latest SDK you will find a Modder's Guide which will explain this more completely and take you through it step by step. You should have seen that some of the shipped scenarios already have this built in. Another way to check would be before ending your current scenario, hit the L key. This will create a file in the main TC2M directory called unitlocs.csv. In this file will be the location and the strength, morale and ammo of each unit in the game.

Outstanding! This is the best news I've heard all day and I appreciate you help! Thank you Shirkon!
 
SleeStak said:
Outstanding! This is the best news I've heard all day and I appreciate you help! Thank you Shirkon!
Very welcome. Being one of the playtesters gave me a lot of insight into some of the more obscure/under-appreciated aspects of the game. Another place you can get even more help are the official forums at MMG.com. Most of the playtesters and Adam and Norb the designers are there all the time and we are all more then willing to assist in any way we can.