First a note:
This is a list of what can be considered as an exploit and/or gamey behaviour. I know no two players will have the same list of what an exploit and/or gamey behaviour is.
It’s a list GM’s can use to make their OWN list of what they consider as an exploit for their games. A handy resource for everyone who wants to draw a quick list of what is forbidden in their games. This is not a definite list with exploits, but the list tries to be as complete as possible. So, if you know something that can be considered as an exploit/gamey, please post it in the thread and I will probably include it in the list.
A LIST WITH WHAT PEOPLE MIGHT CONSIDER AS AN EXPLOIT / GAMEY BEHAVIOUR
General rule for players: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM. This list has NOT included all exploits, only the most common ones.
Thanks to everyone who helped with this.
This is a list of what can be considered as an exploit and/or gamey behaviour. I know no two players will have the same list of what an exploit and/or gamey behaviour is.
It’s a list GM’s can use to make their OWN list of what they consider as an exploit for their games. A handy resource for everyone who wants to draw a quick list of what is forbidden in their games. This is not a definite list with exploits, but the list tries to be as complete as possible. So, if you know something that can be considered as an exploit/gamey, please post it in the thread and I will probably include it in the list.
A LIST WITH WHAT PEOPLE MIGHT CONSIDER AS AN EXPLOIT / GAMEY BEHAVIOUR
General rule for players: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM. This list has NOT included all exploits, only the most common ones.
- Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
- Releasing one or more vassals during wartime, to hinder an enemy.
- Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
- Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (An exception can be made for using lag diplomats to send cash).
- Declaring a 'fake' war on a country, with the aim to:
- Increasing the stability of the nation you declare war on.
- To get around a rule that bans map-trading, by sacking the capital of the nation you want maps from.
- To change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
- Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
- Using bugs listed in the bug thread to your advantage.
- Converting from Catholiscism to either Counter-reformed-Catholicism or Protestant and then switching back to Catholiscism before the edict of Tolerance.
- Breaking a truce, when at negative stab.
- Sending loans to the AI.
- Not leaving a human alliance, despite the alliance leader asking you to do so.
- Landing armies in the port of a country you are in war with, because of Military Access.
- Trading maps with the AI.
- Cancelling being the vassal of another player within 10 years, except when an event allows you to do so.
- Vassalising countries when you are below centralization 8
- Avoiding the Spanish bankruptcy events, despite owning the provinces that trigger them for the majority of the time.
- Choosing the option of the Bej events that places the Ottoman Empire in the Orthodox techgroup.
- Not leaving the territory of a player during peace-time, when he requests so to avoid you exploring his territory.
- Stealing sieges.
- Signing a peace deal with the AI, that bankrupts it in the same day.
- Releasing vassals and/or investing in them to let them build manus and forts.
- Taking TPs in a war in order to help another country to get rid of badboy.
Thanks to everyone who helped with this.
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