This was originally going to be a PM to some of the more prominent modders in the EUR community, but the list started to get too long so I figured it'd just be easier to make it a public post 
Let's face it, this is probably an idea everyone has had since the release of EUR. That is, we need a big mod that changes even the biggest fundamental aspects of the game.
For those who have never played it, Magna Mundi for EU3 is a great mod that aims to create a better historical setting, and updates and expands the map, event chains, ideas, decisions, etc. For me, it really provided something extra for the game and made what I thought was a mediocre game (vanilla EU3, before the expansions) into a playable one. After the expansions, things only got better.
So what I'm thinking is that Rome needs the same treatment. The potential is there, and what we as modders have done so far is merely the tip of the proverbial iceberg.
Goals
A good place for us to start would be a mix of RIMP and the Mod Collection. Basically, any mod that already exists that improves the game should be included from the start and could then be used as a basis for more specific and targetted changes.
What do you all think? Any additions for the above list? Any corrections? Anything you think is absolute rubbish?
Let's face it, this is probably an idea everyone has had since the release of EUR. That is, we need a big mod that changes even the biggest fundamental aspects of the game.
For those who have never played it, Magna Mundi for EU3 is a great mod that aims to create a better historical setting, and updates and expands the map, event chains, ideas, decisions, etc. For me, it really provided something extra for the game and made what I thought was a mediocre game (vanilla EU3, before the expansions) into a playable one. After the expansions, things only got better.
So what I'm thinking is that Rome needs the same treatment. The potential is there, and what we as modders have done so far is merely the tip of the proverbial iceberg.
Goals
- Historically accurate setting. We all know that from EU3, Paradox has started to take the stance of setting up historical conditions and letting the player go from there. EUR has the basics already set up, but there's plenty of work that can be done, including:
a) Proper country setups. Macedonia should be facing a civil war and be beset by barbarians at the start, for example.
b) More historical army strengths and weaknesses to create more diversity between the different states.
c) More accurate relations between states, as well as a few other tweaked relations to force more historical resolutions (eg, Carthage and Egypt should rarely go to war). - Many more event sequences, based on historical events. For example, the Socii Wars could be forced if the right conditions are met in Rome. Or the Ptolemies might run low on Greek mercenaries, reducing their manpower for a limited time if they've lost too many men in a war.
- More of an addendum to the above: internal politics events. VV has greatly expanded internal politics, but in many ways it's still lacking. I'd like to see characters pushing for laws to be passed; for there to be bloodshed on account of unpopular laws; characters conspiring with and against each other, etc.
- Many more laws and decisions. Laws would be things with ongoing effects, while Decisions would be more like one-off manually-triggered events.
- New countries and cultures. As an interesting sidenote, I've noticed the "accepted_culture" code is still in EUR, yet nothing makes use of it. This might be something that we can use for cultural absorption events (ie, a culture becomes an accepted culture first, then those provinces start to turn to the country's own culture).
- Changes to governments, especially Barbarians and tribes. Something really needs to be done here, they're just too dull at the moment. The generic "Barbarians" have always been a subject of contention since EUR came out, and tribal countries don't seem terribly interesting to play. Monarchies need a bit of love, too.
A good place for us to start would be a mix of RIMP and the Mod Collection. Basically, any mod that already exists that improves the game should be included from the start and could then be used as a basis for more specific and targetted changes.
What do you all think? Any additions for the above list? Any corrections? Anything you think is absolute rubbish?