A name to be inspired by: Outpost 2: Divided Destiny (PC game, 1997).
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It's a balanced combination of RTS and colony building, which is exactly what Surviving Mars currently lacks. It includes a sense of responsibility when the plot is about the imminent extinction of the human race, having to fight mainly with hostile elements of global PvE (tornadoes, earthquakes, meteors, electrical storms, volcanic eruptions, freezing...) or within the colony itself (hunger, overcrowding, morale, infertility...). This all becomes even more complex and challenging when we have rival colonies with different technology trees (because they chose different adaptation paths) vying for resources, leading to war through remotely controlled robots in the alien environment.
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Environmental pressure can be so great that there is a need to build orbital spacecraft to explore other planets and keep humanity still alive.
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The current game of Surviving Mars lacks meaning and purpose.
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The two games have similar premises, but the 1997 one manages to keep the player entertained for longer in its endgame due to the RTS factor.
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If we added those survival elements, we could make this game something great.
.
It's a balanced combination of RTS and colony building, which is exactly what Surviving Mars currently lacks. It includes a sense of responsibility when the plot is about the imminent extinction of the human race, having to fight mainly with hostile elements of global PvE (tornadoes, earthquakes, meteors, electrical storms, volcanic eruptions, freezing...) or within the colony itself (hunger, overcrowding, morale, infertility...). This all becomes even more complex and challenging when we have rival colonies with different technology trees (because they chose different adaptation paths) vying for resources, leading to war through remotely controlled robots in the alien environment.
.
Environmental pressure can be so great that there is a need to build orbital spacecraft to explore other planets and keep humanity still alive.
.
The current game of Surviving Mars lacks meaning and purpose.
.
The two games have similar premises, but the 1997 one manages to keep the player entertained for longer in its endgame due to the RTS factor.
.
If we added those survival elements, we could make this game something great.