One of the things I could never quite understand about EU3 was how stability management was designed. Sure it's simple enough to know that high stability is good, low stability is bad, and you've got to invest your income to raise it back up.
...but that's it, and I think it's an overly-simplistic way of going about things. Stability management should be a major concern for large empires, and it deserves to play a bigger role in the game than an annoyance that you throw money at for a few months or a year to get back to normal. By deepening the factors that influence stability, and how stability is measured, it can be a core aspect of nation management instead of being simply a speedbump. Diplomacy, economy, NIs, rulers' stats, slider moves, colonies, and to a lesser extent, decisions and events, can affect stability along a smooth scale of measurement. What? That doesn't sound so different from how things are already? Keep reading.
Nearly everything the player does should affect the nation's stability, and usually negatively. First, stability gradually increases over time but cannot be sped up simply by diverting your income into some mysterious "stability fund", and will continue to increase as citizens grow accustomed to the status quo. Nations could earn an increase in stability growth for their diplomatic standing such as: low/no infamy, Catholic nations with strong papal ties, HRE states on good terms with the emperor, and others. Conversely, nations with many uncored provinces or unlawful HRE territory, excommunicated nations, or nations with religiously persecuted populations would suffer a stability growth penalty. Economically, stability bonuses could be earned by owning a rich CoT, being the head of a trade league, and controlling monopolies, while taking loans or going bankrupt would obviously hinder stability growth.
Both taking or changing NIs would confer a hit to stability, with penalties or bonuses applied if a nation's NIs contradicted or complemented each other. The same could be said for advisors: those of a similar nature represent a nation with a strong sense of direction, while mismatched ones would pull the government's focus in too many areas. Likewise, stability effects of advisors and NIs could also be linked. The crowning of a ruler, especially one with low legitimacy, would always damage a nation's stability (obviously, this wouldn't be much of a problem for republics), though the ruler's stats, augmented by advisors, would be one of the main determining factors of stability growth. Slider moves would always weaken a nation's stability, as it represents a dynamic shift in the status quo. These factors together can represent the nation itself almost like the personality of an individual character, with strengths, weaknesses, goals, and motives.
Random events such as natural disasters, plagues, and the infamous comet would also affect your stability, but because of their random nature, they'd only temporarily halt stability growth instead of directly decreasing it.
How on earth will anyone maintain stability if every little change has a negative impact? For this, stability would need to be represented along a more complete and more gradual scale, probably measured in percentage: from perfect peace and prosperity at the high end, to complete anarchy (no taxes, troop desertion) and full-blown civil war or revolution (nationalist rebels, pretender rebels, colonies declaring independence) at the low end. A diminishing return on stability growth would allow quicker recovery of low stability, while keeping countries at a fairly reasonable level of stability during a period of prosperity. Perfect stability would be difficult to achieve, and any nation reaching it may have had to stagnate relative to its peers to do so.
...but that's it, and I think it's an overly-simplistic way of going about things. Stability management should be a major concern for large empires, and it deserves to play a bigger role in the game than an annoyance that you throw money at for a few months or a year to get back to normal. By deepening the factors that influence stability, and how stability is measured, it can be a core aspect of nation management instead of being simply a speedbump. Diplomacy, economy, NIs, rulers' stats, slider moves, colonies, and to a lesser extent, decisions and events, can affect stability along a smooth scale of measurement. What? That doesn't sound so different from how things are already? Keep reading.
Nearly everything the player does should affect the nation's stability, and usually negatively. First, stability gradually increases over time but cannot be sped up simply by diverting your income into some mysterious "stability fund", and will continue to increase as citizens grow accustomed to the status quo. Nations could earn an increase in stability growth for their diplomatic standing such as: low/no infamy, Catholic nations with strong papal ties, HRE states on good terms with the emperor, and others. Conversely, nations with many uncored provinces or unlawful HRE territory, excommunicated nations, or nations with religiously persecuted populations would suffer a stability growth penalty. Economically, stability bonuses could be earned by owning a rich CoT, being the head of a trade league, and controlling monopolies, while taking loans or going bankrupt would obviously hinder stability growth.
Both taking or changing NIs would confer a hit to stability, with penalties or bonuses applied if a nation's NIs contradicted or complemented each other. The same could be said for advisors: those of a similar nature represent a nation with a strong sense of direction, while mismatched ones would pull the government's focus in too many areas. Likewise, stability effects of advisors and NIs could also be linked. The crowning of a ruler, especially one with low legitimacy, would always damage a nation's stability (obviously, this wouldn't be much of a problem for republics), though the ruler's stats, augmented by advisors, would be one of the main determining factors of stability growth. Slider moves would always weaken a nation's stability, as it represents a dynamic shift in the status quo. These factors together can represent the nation itself almost like the personality of an individual character, with strengths, weaknesses, goals, and motives.
Random events such as natural disasters, plagues, and the infamous comet would also affect your stability, but because of their random nature, they'd only temporarily halt stability growth instead of directly decreasing it.
How on earth will anyone maintain stability if every little change has a negative impact? For this, stability would need to be represented along a more complete and more gradual scale, probably measured in percentage: from perfect peace and prosperity at the high end, to complete anarchy (no taxes, troop desertion) and full-blown civil war or revolution (nationalist rebels, pretender rebels, colonies declaring independence) at the low end. A diminishing return on stability growth would allow quicker recovery of low stability, while keeping countries at a fairly reasonable level of stability during a period of prosperity. Perfect stability would be difficult to achieve, and any nation reaching it may have had to stagnate relative to its peers to do so.
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