Calipah said:
You know its funny, MattyG has been giving up his free time for the past 6 months working on this mod, putting in new material, enriching the game, listening to suggestions from players (Hey, he even tolerates MY bickering) and continues improving the mod and for what?nothing but the enjoyment of players.Rather than lynching at him do this : If you dont like Abberation II output ; stick to Abberation I and improve whatever u think is nessicary whilst leaving out whatever you dont agree with.
Abberation II has evolved into something different.Regardless of how "vanilla" some nations seem!Stop being ridiculous!
I never said I didn't LIKE it, I'm just pointing out where I *feel* how the game plays out and the mission statement are not quite going in the same direction.
Byzantium IS LIKE OE because OE imitated Byzantium, heck Sultan Mehmet II wanted to rejuvinate the Roman Empire through his own state!
As for Cordoba looking like Spain - heh- the Ummayeds controlled most of Iberia anyway, and it would have made sense for the Muslims to simply eredicate the annoying Christian states once and for all "learning from the reconquesta".
I'm not disputing the historical reasons, and I know it would take a *lot* of effort to keep it plausible, yet make those countries feel distinctly different.
4. No Great Powers, No Blobs
Accordingly, there are no great powers in Aberration II (Spain, England etc) and we are structuring the game such that massive countries do not readily form up as they do in vanilla and other mods.
Spain and OE are two countries I readily link with the term "great powers", and thus my *hope* is somewhat that these "links" are cut as much as possible.
Eire, to take another example of a country that has a vanilla "counterpart" in Portugal, has a distinctly different feel than Portugal -- it's "policy" may be the same, but the different PLACE alone makes for a totally different country, imo.
You'll basically always have 4 sorts of countries: big blobs, traders, "mediums" and minors.
What I am pointing out is where I feel the "old" and the "new" blobls, traders, mediums and minors are too close. And in some cases, bottlenecks (like the siberian corridor) almost *force* similarity, that doesn't mean trying to avoid similarities is bad.