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Well until Paradox provides you with your ideal game, you can try Space Empires IV, you can even play it for free on Gamersgate Void.
It is a bit dated but you can get a whole lot of mods including ones that update the graphics. My only issue is that to fill the screen I have to manually change Resolution to 1024x768.
Although there is even a mod that runs it in a window. They also made the modding very easy even for beginners, so if it is not what you are looking for perhaps you can mod it into the game you desire. For MP they have a system called simultaneous movement. Basically everyone puts in their moves for the turn and then they are resolved. IIRC Diplomacy has similar mechanics.
 
I rather dislike the common space 4x games as they feel like "all species are the same with a few bonuses". kinda like star trek universe.
 
I'd like a space strategy game that was limited to the Solar System and where the game started in roughly the present day, and you might see China and the USA fighting for the best asteroids.

Ever Read "Bio of a Space Tyrant" -Piers Anthony (5 Book set)
 
I rather dislike the common PI games as they feel like "all countries are the same with a few bonuses". kinda like real history.




:rofl:

you can do a lot more if you dont force "each race must have equal power starts". Star trek as noted is boring in this way with a few exceptions. Borgs (singular hive mind with unique goal) and Species 8472 (slushy dimension) are good exceptions of races that are very unique and would be interesting to have playable.

A setting like in Farscape would also work well, two massive empires in a cold war deadlock and you let the player play a smaller race trying to survive the struggle and perhaps play the sides against each other for own profit etc.

Or something like Foundation where you have a massive dying empire and feudal space kingdoms looking to expand. Many cool things could be done in a game with realistic travel times (eg no faster than light). Perhaps the only way to guarantee loyalty is cloning and marriage alliances over these distances?

A universe like in Alastair Reynolds books with the Inhibitors as the grand enemy looming over everything is also interesting

sci-fi is cool, but most 4x games dont dare to move much from the old MOO setting formula and they are almost devoid of flavor imo
 
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I miss MOO2's mechanics. Granted, it was "all species are the same with a few bonuses", but playing Darloks was a different world than the others since you'd just arrange wars between your chief rivals.

I liked MOO2 alot.. I miss doing overnighters at the office, just playing Moo2 until the rest of the team showed up for work the next day..

Oh, the young days with endless stamina.
 
Sute]{h;14218914 said:
I still feel a team up between Paradox and Fantasy Flight Games could be interesting. Paradox excel at making good board games into great computer games. At least the entire EU-franchise plays very much like a board game. Doing a computer game based on Twilight Imperium could be very interesting. While the races might be somewhat identical (or at least as much so at in typical 4x games) the focus on intrigue and politics would be great.

Twilight Imperium is a great game we play sometimes at the office