Could the problem described in this post be connected to why the host seems to be (AFAICS that is) at the highest risk to crash while saving in CK MP? The save file in CK tend to grow big and saving tends to take quite a while. In my experience the crash rate is higher when the clients chat while the host is saving (the host is totally frozen when saving; clients see this as they get latency reports regarding the host), and if I understand right the problem, the host computer does get then severely out of sync.
Are there any tech-gurus around here who could tell if these are related? And if they are, is there any way to avoid the problem (except the method where the host tells the clients to do absolutely nothing, including chatting with each other, when he saves)?
Are there any tech-gurus around here who could tell if these are related? And if they are, is there any way to avoid the problem (except the method where the host tells the clients to do absolutely nothing, including chatting with each other, when he saves)?
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