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dimaparaxod

Corporal
Apr 17, 2025
31
64
Hello everyone, first of all I want to say that such a topic is not the subject of my knowledge and I can talk nonsense. Such an idea is given for reasoning about the recent developer corner about energy in the game. First off all, a clear example (percentages and their distribution obviously need to be changed, but the idea that I want to convey is clear):

dc_thermodynamics_003.png


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The developers stated that one of the theoretical bases lies in increasing the number of shifts and I also think in the need to increase the human resource for production while raising the conscription laws depletes our human resources. I think that something like this could offer our juggling between economic laws and conscription in this case, the energy consumption would be mirrored between themselves.

It is also worth noting that women also work in factories, although in the game this is a theoretical part of the game and is used at most in the decision window, based on this, this can also be a subject of discussion.
 
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I dont know how recruiting more manpower would result in less energy used. The factories still need to be run. But dont get me started on the seemingly unlimited manpower available in thr game.
 
I dont know how recruiting more manpower would result in less energy used. The factories still need to be run. But dont get me started on the seemingly unlimited manpower available in thr game.
The devs explained in the Thermodynamics Dev Corner that

Higher mobilization laws will have higher energy demand, to represent longer working hours, more shifts etc.

It is difficult to understand what real-world economic phenomenon this is trying to represent. It would make perfect sense if higher Economy Laws gave a flat boost to Factory output, but they don't. All they do is reduce the number of Factories devoted to Consumer Goods, and speed up Factory construction (especially MILs). The best I can come up with is that your human resources are being deployed less efficiently. For example, the people who were previously working at the biscuit factory at the end of their road are now constructing the MIL across town, which means you're spending energy on the trolleybus or tram that they commute on.

OP is pointing out that if that's true, then changing your Conscription Law should have similar effects, because you are also transferring human resources to the armed forces, which should also reduce the efficiency of your human resources. Going back to the same example, half the people who previously worked at the biscuit factory at the end of their road are now in the armed forces, so they've been replaced by workers who have to commute across town by trolleybus or tram, which uses more energy.

Thinking further about our hypothetical biscuit factory on the micro-economic level actually makes me wonder whether allowing women in the workplace should allow you to escape some of these effects. There are two ways to replace the men from the biscuit factory who have joined the armed forces. If you replace them with other men, they have to commute across town, hence OP's suggestion that Energy demand should increase. But the soldiers' sisters and wives already live on Biscuit Factory Street, so they can do the job without the extra energy of the commute. Of course there are other micro effects (who's doing the laundry now the women are in the factory? more laundry carts?), but it might be a reasonable abstraction to have a much smaller increase in Energy demand if you allow Women in the Workplace.
 
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