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FunkyBigodon

Second Lieutenant
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Feb 22, 2018
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Hello!

I am having a hard time understanding how the comfort system works, and I would appreciate if
anyone could help me.

Here is the scenario:
I built a dome which was meant to be a “pleasure” dome. I filled it with non-specialist colonists
and provided all the services non-specialists ask for, which is relaxation, social and shopping.
My idea was that, since the colonists would fulfill all their needs every day, their comfort would
eventually rise to 100, but what really happened is that after a few days of increasing comfort, it
got stuck at 67 and hasn’t gotten any higher ever since. Would someone know why this
happens?

Additionally, could someone please explain how overtime and the number of employees work
with service buildings? For instance, does a colonist that goes to a diner which is fully staffed
and overtimed receive a bigger comfort bonus compared to a colonist that goes to a diner where
there is only one colonist working?

Thanks for the help!
Cheers!
 

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Hello,
Comfort of Dome is calculated like that:
arithmetic mean of sum of everyone comforts.
In Your second prtscr, Untitled 1.jpg You have summary of Your people. The "Star" shows how feels one of them.
And there is a lot of - 65 so, Your Dome comfort is ~65.
To see what is going on, just click on that person, and point your coursor above Comfort Stats. There will be + and - of what affects your settlers. Maybe someone has bad trait, work outside, cannot use service building because it has got no empty shifts or is full. There is a lot of things.
 
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Hello. Thanks for your answer!

This is exactly what puzzles me. The dome has few colonists, which means there is service
available to everyone all the time, and all the service buildings non-specialists colonists use are
present in the dome. When I hover over each colonist’s comfort status, it does not indicate
anything activity with a positive or negative comfort change, they are just empty. The overall
comfort level just won’t go any higher despite every colonist having available to them all the
service they need all the time.

Cheers!
 
At first, you must know that the birth rate is directly related to comfort.
At 66.6 comfort, you will have a balance between deaths and births.
If it is interesting to have a high comfort at the beginning of the game, it is better to decrease it slightly when your dome begins to be filled or when you do not have enough resources.

Each worker has a productivity dependent on his morale (max 100), certain traits and bonuses. A worker can have up to +/- 220% productivity.

Service Buildings have a defined level of comfort that depends on worker productivity at each shift divided by the number of slots and a certain%, but can not go down or exceed 20% of the comfort given to 100% productivity.

Eg .: dinner gives 60 comfort at 100% per shift. If all shift workers are 200%, the dinner should give 70 comfort.
If you have only one worker with low productivity, the dinner will only give 50 comfort. The residence still gives 60 comfort while the apartment only gives 40.

The infirmaries will heal more health / sanity if the production is higher.

Security towers will more or less reduce the loss of sanity during disasters following their productivity.

Colonists have only one wish per day depending on their specialty / traits. If they can not achieve it, they will lose 10 points of comfort. But as they will go every day in a grocery store or a restaurant, they will recover the points lost if their confort is less than the confort offered by the building.
If your goal is to have a birth rate increase slightly, you only need 3 dinners and 2 groceries and decorations for 120 settlers.
I find other comfort buildings like the electronics store useless and even dangerous because you could be overwhelmed by the influx of births.

It is a little different for production buildings, there is no minimum / maximum: if a building has a production of 100%, it will produce the amount of resources indicated on the popup in the build menu.

Eg .: a farm with potatoes produces 55 food per 5 days. If your workers are all 200%, it will produce 110 food.
 
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As the colonists have only one desire per day, you can only reach 100 comfort max with advanced services buildings like electronics store, unless your colonist starts at 100, which is the case with newborns.
Since they have only one desire: to play, if you have a playground, they will not lose comfort and will stay at 100.
Once youngs, if you fulfill their desire, they will stay at 100.
 
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When I hover over each colonist’s comfort status, it does not indicate
anything activity with a positive or negative comfort change, they are just empty.
This is because they have not lost comfort and their comfort is equal to or greater than that given by the buildings visited and as a result could not gain any additional comfort.
 
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