Besides what Torakka wrote.
There is also a difference in goal of the game. In Go the end goal is always for both opponents to defeat the other while in a game like EU4 or CK2 it might not be. Teaching an AI always requires a heuristic that tells the AI "You are doing good" as a way of scoring each time it plays so it knows what works and doesn't work. How would you apply that there in our games? Would it be every time the AI does world conquest it has done good? So then there would be one singular AI with only the goal of conquest and no personality. Lately since CK2, EU4, HOI4 and Stellaris we've worked a ton more on giving different opponents different personalities depending on in-game information which I find is much more important than AI doing a world conquest.
Of course the AI is supposed to make sure you have fun and if you just roll over him then you're not having much fun right? So it's not an excuse for not improving the strategical capabilities of our AI which we continue to work on but it isn't the singular objective with creating our AI.
There is also a difference in goal of the game. In Go the end goal is always for both opponents to defeat the other while in a game like EU4 or CK2 it might not be. Teaching an AI always requires a heuristic that tells the AI "You are doing good" as a way of scoring each time it plays so it knows what works and doesn't work. How would you apply that there in our games? Would it be every time the AI does world conquest it has done good? So then there would be one singular AI with only the goal of conquest and no personality. Lately since CK2, EU4, HOI4 and Stellaris we've worked a ton more on giving different opponents different personalities depending on in-game information which I find is much more important than AI doing a world conquest.
Of course the AI is supposed to make sure you have fun and if you just roll over him then you're not having much fun right? So it's not an excuse for not improving the strategical capabilities of our AI which we continue to work on but it isn't the singular objective with creating our AI.
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