There has been a small script for some time now with which you can miss buildings and also props real glass, which is made possible with the so called "RotorShader" or "RotoShader".
My question now, wouldn't it be possible to integrate this into the asset editor? i. e. in the building, vehicle, tree and road editor.
A switch which can be activated and ensures that the alpha-map is not just read out between 0 and 1 or better between 0 and 255, but also the values in between. The previous behaviour remains unchanged, 0 = no transparency and 255 = full transparency.
The script is only possible if you use the "Mod-Tools" mod because you can execute scripts directly here.
But it would be even nicer if you had a switch in the general settings of the asset editors, which can be used to activate normal transparency or hold glass.
My question now, wouldn't it be possible to integrate this into the asset editor? i. e. in the building, vehicle, tree and road editor.
A switch which can be activated and ensures that the alpha-map is not just read out between 0 and 1 or better between 0 and 255, but also the values in between. The previous behaviour remains unchanged, 0 = no transparency and 255 = full transparency.
The script is only possible if you use the "Mod-Tools" mod because you can execute scripts directly here.
But it would be even nicer if you had a switch in the general settings of the asset editors, which can be used to activate normal transparency or hold glass.