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My hopeas are very high. Simcity5 was utter crap and I never bought it. Lets hope paradox does it right this time!
Unfortunately I did buy it! Thought it would be an improved version of SimCity4; I was very disappointed! Yes. I agree it was crap, very expensive crap.:angry:
 
By the looks of it, this game is well on its way to becoming something great. I doubt CO is bound by the same tight restrictions as Maxis under EA is; we've already got offline and modding, so those are two big hurdles that have been cleared. :D
 
Well paradox is also leaning a bit into DLC milking but still one of the best companies.

As a way to continue the general funding of their games. In the olden days, you didn't get new mechanics if you didn't paid for the expansion.
 
Pretty sure the AMA came out with pretty big maps! http://www.reddit.com/r/IAmA/comments/2e3uku/we_are_colossal_order_paradox_interactive_the/cjvsxrx

KaroliinaK
We are doing our very best to not let it be shit ;D The map consists of tiles. Each tile is 2 km x 2 km and one city can have nine of those. You get to choose the tiles from 25 tiles on the map. The area is all seamless so you can have a pretty huge city! There are no regions, but there is a world outside the map that buys excess goods and ships resources if your city needs something.

EDIT: But on this topic, and I'm surprised there wasn't a follow-up question in the AMA - how does the player unlock additional tiles? Is it by population, money, time? A combination of the above?
 
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...but you can not use all 25 tiles together, only 9 of them.

Example:


x 1 x x x
x 2 3 4 x
x x 5 6 7
x x 8 9 x
x x x x x

I'm pretty sure that I read in the reddit that you could turn off that restriction if you want. I guess if this is confirmed (I'll be reading again tomorrow) we'll need to understand if the 9 out of 25 tile restriction is there because of simulation behaviour limitation, or because of supposed end-user PC power limitation. Also, perhaps CO may develop it further given either case.

At least the picture is becoming clearer.
 
Here's some more regarding the map size
The map consists of tiles. Each tile is 2 km x 2 km and one city can have nine of those. You get to choose the tiles from 25 tiles on the map. The area is all seamless so you can have a pretty huge city! There are no regions, but there is a world outside the map that buys excess goods and ships resources if your city needs something.

There are no regions, but map tiles have attributes like a possibility for a certain outside connection (seaside for harbor, train tracks for train connection) and natural resources. So selecting map tiles to expand to lets you choose what kind of a city you want to play.

The maximum city size is 9 map tiles, one map tile is 2km x 2km. You start with the first one and then get to unlock more land for your city. PS We’ll do our best to avoid it.
 
Here an other command makes me happier:

We're optimizing the game on the recommended hardware for the max city size (36km2) so it should run fine.

IF you want to go bigger - you can remove the size cap in the settings - but then you and your PC are on your own :)


This means bigger Maps until 10x10km are makeable!
 
Here an other command makes me happier:

We're optimizing the game on the recommended hardware for the max city size (36km2) so it should run fine.

IF you want to go bigger - you can remove the size cap in the settings - but then you and your PC are on your own :)


This means bigger Maps until 10x10km are makeable!

But... we have no confirmation that any effort is being made to ensure the simulation software can handle more than 36km2, even if you have some monster weather centre computer at your disposal. 36km2 to 100km2 is rather a jump.
 
New dev appears! :rofl:

We reached 15+ topics and unlocked a new dev. We should try to unlock the next one :D


For the region is missing people : region is nothing else than place not simulated. Considering we'll be able to unlock area (with mod) larger than the base one, you will be able to consider that as region and it'll get simulated which is far better.
Because let's face it, SC4 region idea was nice but having to switch city to see an effect on this other city was bad.

And anyway, we'll see how this play out. Maybe we'll feel it's missing, maybe not.