Hello everyone.
I've been working on some portraits for Stellaris, and I have to admit I am kind of lazy - by that I mean that I am not creating my own meshes nor my own animations - I have figured out that I can resize the existing meshes and change their UV mapping whilst keeping the animations. This way I've created a space hamster race. I know it's stupid, but believe it or not, I need it. Everything was going fine: I have changed .mesh into collada (.dae) using Jorodox Tools. I have resized the mesh and the UV mapping to fit my future hamster. I need to state that I was working on mammalian_6 mesh, hoping to use it's animations.
Then I've spent a couple of hours preparing the textures of my space hamsters race.
Everything I believe was fine until this point. After finishing editing the mesh I saved it as .dae and then exported it to .mesh using again, Jorodox Tools. I got my textures into dds. I got my new hamster mesh into a .mesh, and I got the animations of the default mammalian_6. However when I compare the vanilla unedited mesh with my exported hamster.mesh using Jorodox Tools I see one huge difference - The polygons and the amount of meshes seem to be ok, but the bones on my hamster mesh are zero. They are gone. Like they were lost somewhere along the way. I knew this was trouble but I had to see for my own eyes - when put in the game like my any other mod, this one doesn't render at all - the species is there but the model isn't.
This is a default unexported mesh that I haven't tampered with.
This is the one without any bones.
I was hoping to just change the mesh using as little Maya skills as possible, because I am not an expert. Basing on my knowledge of Blender I have managed to do everything I wanted to, but I believe the bones are missing because of some exporting bug. Maybe someone else can try this on their own Maya and help me figure out the problem. The Space Hamsters are extremely important for me, and I'd love to know where the hell did the bones go, and if their lack is responsible for my model not rendering in the game. Thank you.
I've been working on some portraits for Stellaris, and I have to admit I am kind of lazy - by that I mean that I am not creating my own meshes nor my own animations - I have figured out that I can resize the existing meshes and change their UV mapping whilst keeping the animations. This way I've created a space hamster race. I know it's stupid, but believe it or not, I need it. Everything was going fine: I have changed .mesh into collada (.dae) using Jorodox Tools. I have resized the mesh and the UV mapping to fit my future hamster. I need to state that I was working on mammalian_6 mesh, hoping to use it's animations.

Then I've spent a couple of hours preparing the textures of my space hamsters race.

Everything I believe was fine until this point. After finishing editing the mesh I saved it as .dae and then exported it to .mesh using again, Jorodox Tools. I got my textures into dds. I got my new hamster mesh into a .mesh, and I got the animations of the default mammalian_6. However when I compare the vanilla unedited mesh with my exported hamster.mesh using Jorodox Tools I see one huge difference - The polygons and the amount of meshes seem to be ok, but the bones on my hamster mesh are zero. They are gone. Like they were lost somewhere along the way. I knew this was trouble but I had to see for my own eyes - when put in the game like my any other mod, this one doesn't render at all - the species is there but the model isn't.

This is a default unexported mesh that I haven't tampered with.

This is the one without any bones.
I was hoping to just change the mesh using as little Maya skills as possible, because I am not an expert. Basing on my knowledge of Blender I have managed to do everything I wanted to, but I believe the bones are missing because of some exporting bug. Maybe someone else can try this on their own Maya and help me figure out the problem. The Space Hamsters are extremely important for me, and I'd love to know where the hell did the bones go, and if their lack is responsible for my model not rendering in the game. Thank you.