I'm posting this as a question about how cities function in the game with the context of my understanding of major economic action within the specific city of Vencie during the 16th century with roughly specialised outputs and with the thought of how they interact really.
I'm hoping the game produces a similar setting of somewhat specialised outputs as was generally the case in this timeframe and would love to know and understand a little bit more, I'd be really sad to see cities basically become a homogeneous blob being where everywhere tends to feel insignificant which is sadly the case in vic3 in my opinion.
So I'll start out by saying the rough population of Venice was around 175,000, with population moving in and out of the city quite frequently due to the specific nature of the city of itself, more unstable than most other populations of cities of the era, but typically with an underlying core stable population of somewhere around 150,000 with 20-40,000 staying in purpose built trading dwellings and mostly originating from Germany, Italy and the Balkans.
The Economy is something I'm more focusing on with core trades being the lifeblood of the city and disproportionately part of output in no particular order:
From this list it becomes quite obvious that one of Europes largest cities was very much not self sustaining in crafts and while a slightly more extreme example shows just how interwoven and inter-reliant late medieval and early modern cities were between each other. While there are some small cottage industries of most types, It feels disingenous to expand a city output to be much more than this, with Venice also being a major manufacturing centre that's not as specialised as some other cities of the era such as famous examples like Liecester for woolenworks.
Imports are the life of a city, from agriculture to basic goods!
I hope so much this is properly modelled in the game where there's limits to what a city can produce with it being increasingly difficult to diversify too much within a single city
Thank you so much for reading if you got this far, I'd be really interested to hear views
I'm hoping the game produces a similar setting of somewhat specialised outputs as was generally the case in this timeframe and would love to know and understand a little bit more, I'd be really sad to see cities basically become a homogeneous blob being where everywhere tends to feel insignificant which is sadly the case in vic3 in my opinion.
So I'll start out by saying the rough population of Venice was around 175,000, with population moving in and out of the city quite frequently due to the specific nature of the city of itself, more unstable than most other populations of cities of the era, but typically with an underlying core stable population of somewhere around 150,000 with 20-40,000 staying in purpose built trading dwellings and mostly originating from Germany, Italy and the Balkans.
The Economy is something I'm more focusing on with core trades being the lifeblood of the city and disproportionately part of output in no particular order:
- Shipbuilding (Including some gunfounding to supply to government ships)
- Majority of this for domestic supply but it was also a significant export to help facilitate two way trade in foreign nations as well as centralise skills away from foreign powers.
- Printing + Art
- An absolutely huge export, peaking at Venice typically producing something like just over half the supply of Books in Europe and the Mediterranean basin. Art becoming an increasingly important export to the city over this period.
- Glassblowing
- Specialising in luxury products exported and reaching the whole world but also producing large amounts of more simple supplies for domestic use.
- Trade and Finance (Including hospitality of foreign traders)
- Facilitating trade around the whole Mediterranean, Importing raw goods and exporting manufactured goods as well as the vital need for sustaining the city with food. Finance Including minting and exporting a stable trade currency in denominations of both gold and silver also being backed by national salt storage.
- Textiles (Including some furniture)
- Another huge export with some specialist skills in lace kept secret in Venice as national importance
- Fishing/Hunting
- Where agriculture isn't possible, huge numbers of people were employed to partially sustain the food needs, nearly all for domestic supply
- (Administration)
- The Government centre, not always permanant work and often part time unless in specific positions, nevertheless a huge part of daily life for a significant portion of the city.
From this list it becomes quite obvious that one of Europes largest cities was very much not self sustaining in crafts and while a slightly more extreme example shows just how interwoven and inter-reliant late medieval and early modern cities were between each other. While there are some small cottage industries of most types, It feels disingenous to expand a city output to be much more than this, with Venice also being a major manufacturing centre that's not as specialised as some other cities of the era such as famous examples like Liecester for woolenworks.
Imports are the life of a city, from agriculture to basic goods!
I hope so much this is properly modelled in the game where there's limits to what a city can produce with it being increasingly difficult to diversify too much within a single city
Thank you so much for reading if you got this far, I'd be really interested to hear views
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