Hi,
Since the thread about DLC's has been closed, I thought I'd post it here.
Firstly I apologise in advance for any language mistakes. I also apologise for the length of the post and some of the content, but I feel it's necessary that I justify myself.
A few notes:
1. I don't mean, with this thread, to start a negative discussion about the new model of DLC's and the old expansion model.
2. What I intend with this, is to merely express a thought I had about the already implemented system and make it more afordable for the players, whilst guaranteeing paradox's profits.
3. I mean no disrespect to any of Paradox's professionals or their work.
4. Paradox products have brought me large amounts of entertainment and joy, and, in no way I mean to imply that profits are the main or sole concern of Paradox.
===//===
Alright, now that we've established that I mean to be as respectful as possible to the community and Paradox. Let me say that, I've been thinking about this for a while, even doodled around with some formulas, but since I'm no mathematician I couldn't get anywhere conclusive.
1.
Having spent a considerable amount of money on EU4 and CK2, and beeing a huge fan of the EU series, I was eager to buy AoW as soon as possible, however since I have no relevant (for lack of a better word) source of income, the price of AoW was simply too much for me, wich meant that I have to wait a considerable amount of time for a sale that will allow me to buy it.
I think this is something that is shared, to some extent, with the player community, including those with source of income and without.
Since the products that we are buying from paradox serve mainly as a source of entertainment, I think we can all understand one's increasing reluctance in spending money with every major DLC that comes out.
Thus, one can conclude that a player only has so many options, e.g. handpick the DLC's according to one's budget, not buy them at all, etc.
2.
In light of the previous point. If we consider those players that choose to not buy certain DLC's because of budget restrictions or choose to buy them on insane sales (e.g. at 80% off), then we realize that Paradox can loose a lot of money with this, whilst the player will save money but will have to wait for such a sale.
Or even the situation in wich the player doesn't buy the DLC's at all, wich clearly makes both paradox and the player loose. So what if we find a middle term?
3.
My idea for a middle term, was the possibility to choose between 2 settings (or change to another). One would be the current system/setting.
The second setting would be a permanent discount (to a game or series), this discount would be scaled according to the amount of money already spent in the game/series, and would only be valid for DLC's.
Major or not I leave to your consideration.
- Previous discounts (obtained in sales) would have negative (preferably) or null impact in the calculations for the permanent discount.
- Permanent discount would not be valid in sales.
I believe this could incentivate players to buy DLC's more regularly and could motivate the purchase of more DLC's.
.Another model, would be a single discount on any product made by paradox (factoring the base price of the product) based on the total amount of money spent on paradox products. This discount would reset to 0% everytime it was used and could have a roof of 80% (for example) or less or none at all.
I know that besides Paradox having to check the viability of these models, there are some problems with the models.
So far I've identified the following problems:
.The fact that players buy their games from different platforms.
Proposed solutions:
- Applying the model individually to each platform;
- Sharing of information between platforms and Paradox (this means that Paradox would have to have records for what each player bought and at what prices);
.Dependence on the platforms to apply the models.
.Potential losses for Paradox. (example, the case in wich the player buys every DLC at release price)
===//===
Ultimately this is just a suggestion, so please, leave your thoughts on the matter, and if you can come up with a formula/equation for this, with appropriate scaling that would benefit both sides of the problem be sure to post it here or inform paradox.
Sincerely,
Vradonam
Since the thread about DLC's has been closed, I thought I'd post it here.
Firstly I apologise in advance for any language mistakes. I also apologise for the length of the post and some of the content, but I feel it's necessary that I justify myself.
A few notes:
1. I don't mean, with this thread, to start a negative discussion about the new model of DLC's and the old expansion model.
2. What I intend with this, is to merely express a thought I had about the already implemented system and make it more afordable for the players, whilst guaranteeing paradox's profits.
3. I mean no disrespect to any of Paradox's professionals or their work.
4. Paradox products have brought me large amounts of entertainment and joy, and, in no way I mean to imply that profits are the main or sole concern of Paradox.
===//===
Alright, now that we've established that I mean to be as respectful as possible to the community and Paradox. Let me say that, I've been thinking about this for a while, even doodled around with some formulas, but since I'm no mathematician I couldn't get anywhere conclusive.
1.
Having spent a considerable amount of money on EU4 and CK2, and beeing a huge fan of the EU series, I was eager to buy AoW as soon as possible, however since I have no relevant (for lack of a better word) source of income, the price of AoW was simply too much for me, wich meant that I have to wait a considerable amount of time for a sale that will allow me to buy it.
I think this is something that is shared, to some extent, with the player community, including those with source of income and without.
Since the products that we are buying from paradox serve mainly as a source of entertainment, I think we can all understand one's increasing reluctance in spending money with every major DLC that comes out.
Thus, one can conclude that a player only has so many options, e.g. handpick the DLC's according to one's budget, not buy them at all, etc.
2.
In light of the previous point. If we consider those players that choose to not buy certain DLC's because of budget restrictions or choose to buy them on insane sales (e.g. at 80% off), then we realize that Paradox can loose a lot of money with this, whilst the player will save money but will have to wait for such a sale.
Or even the situation in wich the player doesn't buy the DLC's at all, wich clearly makes both paradox and the player loose. So what if we find a middle term?
3.
My idea for a middle term, was the possibility to choose between 2 settings (or change to another). One would be the current system/setting.
The second setting would be a permanent discount (to a game or series), this discount would be scaled according to the amount of money already spent in the game/series, and would only be valid for DLC's.
Major or not I leave to your consideration.
- Previous discounts (obtained in sales) would have negative (preferably) or null impact in the calculations for the permanent discount.
- Permanent discount would not be valid in sales.
I believe this could incentivate players to buy DLC's more regularly and could motivate the purchase of more DLC's.
.Another model, would be a single discount on any product made by paradox (factoring the base price of the product) based on the total amount of money spent on paradox products. This discount would reset to 0% everytime it was used and could have a roof of 80% (for example) or less or none at all.
I know that besides Paradox having to check the viability of these models, there are some problems with the models.
So far I've identified the following problems:
.The fact that players buy their games from different platforms.
Proposed solutions:
- Applying the model individually to each platform;
- Sharing of information between platforms and Paradox (this means that Paradox would have to have records for what each player bought and at what prices);
.Dependence on the platforms to apply the models.
.Potential losses for Paradox. (example, the case in wich the player buys every DLC at release price)
===//===
Ultimately this is just a suggestion, so please, leave your thoughts on the matter, and if you can come up with a formula/equation for this, with appropriate scaling that would benefit both sides of the problem be sure to post it here or inform paradox.
Sincerely,
Vradonam