• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Simon1397

Major
37 Badges
Mar 2, 2007
532
3
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris Sign-up
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Semper Fi
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron: The Card Game
  • Achtung Panzer
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
I've been very impressed with the new combat AI and mechanic's so I thought I'd set out a micro-AAR focusing on the naval warfare experience in AoD.

This is a record of my first game with AoD, playing as France on Normal/Normal during 1940. This will be picture heavy and a mixture of gameplay and narration to detail the new combat game mechanics which appear to be the biggest and best change for AOD. I've played HoI2 Arma quite a bit and even won on occasion with France but to be honest I've not used the usual vanilla infantry build and instead built lots of historically accurate battleships and as a result I'm going to lose but it will be glorious.

Battleship vs. Battleship

Following the invasion of Poland, quickly dispatched by mid September, Germany's eye's fell upon Denmark and securing access and passage rights to the Baltic. The French Battleship squadron charged with patrolling the English Channel was diverted to the Kattegat in an attempt to slow down the German advance but met an unexpected Kreigsmarine presense.

In the twilight at 18:00 hrs on the 13 March 1940 the French and German fleets met, the French destroyers of 3 Flottile and the lead French battleship, the Paris, rapidly closed on the enemy fleet and at a range of 6.1 km in the failing light engaged the battleship Tirpitz with torpedo's and 305 mm canon.

ScreenSave0-2.jpg


Regrettably the old guns of the venerable Paris were unable to inflict any hits on the Tirpitz but the more modern fire control systems of the German battleships concentrated their fire upon the Courbet which recieved several 380 mm shell penatrating her armour and setting off fires and flooding throughout the ship which the crew were unable to contain; unevenly matched and running low on fuel at 23:00 hrs Rear Adm. Richard had ordered a withdrawl but pursued by the German fleet the Courbet bowed to the inevitable, capsized and sank in the early hours of 14 March.

ScreenSave1-1.jpg


ScreenSave2-1.jpg


Game note - all of this action took place at night, the German and French destroyers and battleships closed so that they could all have the opportunity to engage the enemy but the whole fleet rarely if ever fired at the same time. Battleships targetted screens and capitals as they were spotted, this again is a major divertion form standard HoI2 practice and will make SAG's much more effective.

ScreenSave6-1.jpg


As an aside, the follwoing two screens show the disposition of the RN in March 1940, note that each fleet has sufficient screens and capitals and that they are split into logical and effective battleship and carrier groups. This would be unheard of in HoI2.

ScreenSave8.jpg


ScreenSave9-1.jpg


Battlecrusier vs. (Light) Crusier

The two French Battlecruiser's specifically designed to deal with the threat of the German Panzerschiffe are on patrol in the Western Approaches of the Atlantic and contact a light cruiser/destoyer convoy raiding party.

ScreenSave15.jpg


ScreenSave16-1.jpg


Stood off at 18 km distance the combined firepower of the French fleet send the enemy rapidly to the bottom. It should be noted that I deliberately removed one of the existing attachments (the AAA) to the BC's so that I could research, build and add the radar improvement in addition to the spotter plane. This is a welcome new feature and means that you can tailor your existing ships to different tasks.

Destroyer vs. Submarine

With Italy joining the Axis in May a large Royal Navy taskforce is sent from GB to the North Africa. At 03:00 hrs on the 25 May the RN along with my Bordeaux based ASW equipped destroyers spots German U-boats.

ScreenSave48-1.jpg


During the night the destroyers can find no trace of the submarines but at dawn Vice Adm. Donitz can't resist the tempting target of HMS Renown and closes to 4.9 km to fire a salvo of torpedoes which narrowly miss the battleship but by 07:00 hrs the attack is driven off by 6e flottila with the U-boats taking on water and demoralised are no longer in a fit state to fight. During the day the submarines are ruthlessly hunted while Donitz tries to stretch out the distance between the two fleets to escape. The U-boats make 11.9 km and then 14.4 km distance but are finally sunk by depth charges at 18:00 hrs before they can reach the safety.

ScreenSave49-1.jpg


ScreenSave50-1.jpg


ScreenSave52-1.jpg


ScreenSave53-1.jpg


ScreenSave54-1.jpg


Note that the u-boats did not sink the Renown but that it has sufferred considerable organisation loss following the surprise attack.

Part 2 of 2 to follow shortly
 
Second Post

Carrier vs. Battleship

At midnight on the 28 May the Anglo-French fleet stationed off the West coast of Malta intercepted the prized Italian battleship, the Giulio Cesare,
together with destroyer escorts and in spite of the darkness the Air Commander of HMS Glourious issued the orders to launch an attack with Swordfish torpedo-bombers; unsurprisingly the bombers returned without sighting the battleship

ScreenSave58-1.jpg


In the darkness the French battleship Bretagne mistakes her sister ship the Provence for the Giulio Cesare and fires a number of salvo's before the
action is broken off. This night time, close combat (at 36.2 km and later 31.9 km) as each battleship tried to find the range of the other does result in
friendly fire incidents; altough no serious physical damage was done to the Provence the shock of being under fire temporaily reduced the ship's battle
readiness.

ScreenSave59.jpg


By 13:00 hrs the folling day the Bretagne found the first Italian destroyers and the Giulio Cesare and at a distance of 33.5 km opened fire, joined with
the air group from HMS Argus, amounting to 6 Fairy Fulmar's of the Fleet Air Arm armed with a pair of 250lbs (110kg) bombs. Without air cover the Italian
fleet was vunerable to air attack and the bombers were able to deliver their payload seriously damaging the superstructure and secondary armanent.

ScreenSave62-1.jpg


With the fleets becoming furher separated by 15:00 hrs with over nearly 40km between them an additional wave of British Swordfish TB of HMS Furious found the target and the Giulio Cesare was struck by a air launched torpedo. The Giulio Cesare had been reduced to a burning, listing wreck but was overnight towed out of combat. No further reports of the ship have been received and it's status is unknown.

ScreenSave64-1.jpg


ScreenSave68-1.jpg


I told you it was brief; the feature here I really like is that fleets actually operate with regard to spotting, positioning and timing (day/night) and that mixed fleets of carriers, battleships and destroyers work in conjuntion with each other as the positioning changes.

My conclusion:

I understand that the degree of damage done during combat is to be subject to a patch in v1.03, notwithstanding the excellence of the original product I think the developer's should be very careful not to go too far in this direction.

These examples appear to me as a fair representation of early WWII combat, as technology improves and doctrines are developed we would surely see an improvement in the actual destruction of capital ships.

These seriously damaged ships will take considerable time and IC to repair before they are effective again and as such will not be available for perhaps strategically important missions.

I've no desire to go back to HoI2 where huge stacks of capitals slug it out and are all sent to the bottom in some Battle of Jutland fantasy. I would in fact prefer to see some of the friendly fire incidents reduced as they were too frequent in the game.
 
Wow! Hats off to you sir for an excellent (albeit brief) AAR. I've not experienced too much naval combat yet (only a few small, one-sided engagements with the Polish and Danish navies), but am looking forward to it immensely.