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unmerged(18992)

Captain
Aug 21, 2003
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Is there a way other than editing the game files to switch economy types of a certain country, say after reseraching a certain tech or gaining a particular level of IC? I find it quite frustrating playing as countries like China which after good management and a build up of IC and a succesfull repulsion of japan cannot reach its full potential because of these restrictions, or when i want to play a relativly obscure nation and build it up into a superpower rather than play the same old historicaly significant nations that i have run through over and over again.

So is there a trigger of some sort to switch them?
 
No.

Changing your industrial level is not possible in the time frame from 1936 to the early 1950s, essentially. The only nations that did anything like this just "took over" somewhere that was more advanced and stole that technology wholesale, basically - the USSR taking East Germany, and China taking over Manchukuo (which is where the Chinese industry was), together with support from the USSR.

There are no triggers available in game to check how much IC a country has, so it is impossible to use that (for example) as a way to allow access to the next level, say.

CORE is not meant for you to play those games where people take obscure states and turn them into world conquering superpowers - the minor states are just that - minor.

It is possible that at some point in the future we might add the possibility for allowing China (whichever version of it) and the USSR to advance up the tech tree by event, but it is not a priority, since by the time you might qualify for the ability to advance, you are likely to be pretty much out of time, game-wise, in any case.

Tim
 
Hi,
Actually I think you can do it without massive effort. I believe an option would be to add an event for your nation that Activates the desired Techs for research. The command for that is:

command = { type = activate which = XXXX }

The proper tech entries are:

5830 # Subsistence Economy
5210 # Agricultural Economy
5840 # Pre-Industrial Economy
5220 # Semi-Industrial Economy
5230 # Fully Industrial Economy

You need to assign the desired level and all lower levels in order for it to work properly. Otherwise edit the save or the INC and assign as desired.

mm
 
This won't work for 0.32, though - the techs are set up as "unique" techs there, and not additively. You'd end up with the tech effects from both your old tech and your new tech... which isn't what is wanted.

Tim
 
Hi,

Crap, you are right. Mixing my development files with the old ones. So it is a lot more complicated as you'd need to correct the effects so that the old Economic Base effects are canceled out.

mm