• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ruisuki

Colonel
22 Badges
Oct 20, 2015
1.131
246
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Abduct scheme keeps autofailing

Description​

I start an abduct scheme and it just ends right after starting it, without warning. Its happened twice now when trying to nab a ruler. Still in range, not discovered and no mods. I went from adventurer to tribal via conquer decision if that helps.

Steps to reproduce​

Abduct scheme a ruler

Game Version​

1.16.1

Platform​

Windows

Additional Information​

Affected Feature​

  • Gameplay

Save Game​

View attachment autosave_exit.ck3

Other Attachments​



 
Upvote 0