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The Red
Jun 22, 2003
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I've always wanted to see the American Revolution and its results actually occurring in EU2, and Aberration gives a unique chance for a wonderful, versatile fantasy equivalent. My idea is as follows: sometime after the basic colonial claims have been firmly estabilished - probably in the mid-18th century - centralised, mercantilistic colonial nations receive events where some of their more developed colonies demand less taxes. If they accept, they lose centralisation and tax value in the colonies. If they refuse, they get revolts, and another, similar event, with heavier revolts. If the revolter state becomes independent, an American Revolution style event sequence commences. This should be limited to the wealthier provinces in the Americas and South Africa, to prevent the sequence becoming a massive nerfing of colonialism and making it just a struggle for the really lucrative places. Furthermore, if the potential colonial state survives and goes democratic, "spread of democratic ideas" events should happen to European centralised, narrowminded, aristocratic states that force them to either modernise and decentralise or face revolts.

I'm aware that this would require a good deal of work scripting and playtesting, but I've got a lot of ideas and too much time on my hands, so I'm willing to go through with it if there's interest. I'll write down my further ideas and get to work if there's any interest.

Cheers,
Jekyll
 
Dr Jekyll said:
I've always wanted to see the American Revolution and its results actually occurring in EU2, and Aberration gives a unique chance for a wonderful, versatile fantasy equivalent. My idea is as follows: sometime after the basic colonial claims have been firmly estabilished - probably in the mid-18th century - centralised, mercantilistic colonial nations receive events where some of their more developed colonies demand less taxes. If they accept, they lose centralisation and tax value in the colonies. If they refuse, they get revolts, and another, similar event, with heavier revolts. If the revolter state becomes independent, an American Revolution style event sequence commences. This should be limited to the wealthier provinces in the Americas and South Africa, to prevent the sequence becoming a massive nerfing of colonialism and making it just a struggle for the really lucrative places. Furthermore, if the potential colonial state survives and goes democratic, "spread of democratic ideas" events should happen to European centralised, narrowminded, aristocratic states that force them to either modernise and decentralise or face revolts.

I'm aware that this would require a good deal of work scripting and playtesting, but I've got a lot of ideas and too much time on my hands, so I'm willing to go through with it if there's interest. I'll write down my further ideas and get to work if there's any interest.

Cheers,
Jekyll

Have you looked yet at the colonial events file for Aberrated? Event cycles such as you describe have been written for a number of the regions already. Or were you considering extensions to the existing material, or to have it occur in other areas?

the file is db/events/misc_colony
 
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I was thinking of a major extension of these events, since they seem a bit too deterministic for Aberration IMO. Primarily, I think they need an option to avoid attempts at independence by losing tax value in the provinces and centralisation, and events for the revolters that let them choose various social models. This, in turn, would - as in real life - affect European countries - this is possibly the most important part. If a revolter chooses to go with democracy and survives, this will have repercussions in Europe, with democratic ideas spreading, which would force the major narrowminded, centralised powers to decentralise and go innovative or face revolts. Generally, the revolter states should have a greater chance to be created and get beneficial events that will turn them into more than an annoyance - since right now they're just that.

I also had an idea for "Native American revival" events, wherein, if the NA Indians have been annexed and converted, their former provinces experience a revival of their old culture and begin to revolt. If the revolt succeeds, they actually revert to their primary culture setting. This is much more of a "what-if" situation, and makes it less profitable to just waltz in and crush the Indian states and stamp out their culture.
 
Dr Jekyll said:
I was thinking of a major extension of these events, since they seem a bit too deterministic for Aberration IMO. Primarily, I think they need an option to avoid attempts at independence by losing tax value in the provinces and centralisation, and events for the revolters that let them choose various social models. This, in turn, would - as in real life - affect European countries - this is possibly the most important part. If a revolter chooses to go with democracy and survives, this will have repercussions in Europe, with democratic ideas spreading, which would force the major narrowminded, centralised powers to decentralise and go innovative or face revolts. Generally, the revolter states should have a greater chance to be created and get beneficial events that will turn them into more than an annoyance - since right now they're just that.

I also had an idea for "Native American revival" events, wherein, if the NA Indians have been annexed and converted, their former provinces experience a revival of their old culture and begin to revolt. If the revolt succeeds, they actually revert to their primary culture setting. This is much more of a "what-if" situation, and makes it less profitable to just waltz in and crush the Indian states and stamp out their culture.


I'm the person working on the New World Aberrated extension. The Archduke has made it clear that my project will be only an option, not part of the standard set up. Assume that your ideas may also be offered to be implemented in this way, but you`d best contact him directly yourself.

If your ideas get accepted and developed and are not part of the main set-up, then the best place fir them might be as part of the mod I`m developing, as the two are quite consistent, I think. I have already dealt with the issue of the mesoamericans remaining culturally vibrant and I have extended their end dates either to 1820 (for the Maya and Navajo) or the mid 1650-1700 period for Onca, Chimi etc. I will also be including Mixtec, Huascan and Tehuacan, if I can ever work out how to make shields for them.

Your ideas sound great. More complexity and richness is better in my opinion.

Matty
 
Sounds good. Actually, I think I'd prefer to integrate this with your work than the main mod. The idea is very similar - that the New World is an entity to interact with rather than just an area to settle. I'll get to writing down my exact ideas and event templates.
 
Alright, here's a quick sketch of a template event, to replace the appropriate revolution and peace events in the misc_colony file. It's based on Texas - that's why it's so late; the coastal colonies will get revolt events a good deal earlier than the inland ones so there's more time to settle and consolidate the inland before it tries to slip away from your grasp. As you can see, there's the option to just ignore their demands and get some nasty, but not ridiculous revolts, and you can also persecute the rebels, which gives you a full-scale revolution, but also adds 2 to centralisation and improves the taxvalue of the provinces - not really viable unless you're some kind of ultra-superpower, but it's there. The peace event is just moved in time together with the rest of the event.

I think dividing the events into various timeframes - coastal and inland - will actually make it a process rather than just a massed simultaneous breakdown.

Code:
event = {
     id = 210052 
     random = no
     province = 40 
     trigger = {
             owned = { province = 40 data = -1 }
             owned = { province = 41 data = -1 }
             owned = { province = 42 data = -1 }
             owned = { province = 43 data = -1 }
             owned = { province = 44 data = -1 }
             owned = { province = 1480 data = -1 }
             domestic = { type = centralization value = 7 }
	domestic = { type = mercantilism value = 6 }
             continent = europe
     }
     name = "Texas demands less taxes"
     desc = "The people of Texas have demanded decreased taxes and are growing militant."
     style = 4
     date = { day = 1 month = january year = 1770 }
     offset = 359
     deathdate = { day = 30 month = december year =  1780 }
     action_a = {
             name = "Have it their way."
             command = { type = provincetax which = 40 value = -2 }
             command = { type = provincetax which = 41 value = -1 }
             command = { type = provincetax which = 42 value = -1 }
             command = { type = provincetax which = 43 value = -1 }
             command = { type = provincetax which = 44 value = -1 }
	command = { type = domestic which = centralization value = -1 }
     }
     action_b = {
             name = "Forget it!"
             command = { type = revolt which = 40 }
             command = { type = revolt which = 40 }
             command = { type = province_revoltrisk which = 40  value =  15 }
             command = { type = revolt which = 41 }
             command = { type = revolt which = 41 }
             command = { type = province_revoltrisk which = 41  value =  15 }
             command = { type = revolt which = 42 }
             command = { type = revolt which = 42 }
             command = { type = province_revoltrisk which = 42  value =  15 }
             command = { type = revolt which = 43 }
             command = { type = revolt which = 43 }
             command = { type = province_revoltrisk which = 43  value =  15 }
             command = { type = revolt which = 44 }
             command = { type = revolt which = 44 }
             command = { type = province_revoltrisk which = 44  value =  15 }
             command = { type = revolt which = 1480 }
             command = { type = revolt which = 1480 }
             command = { type = province_revoltrisk which = 1480  value =  15 }
             command = { type = setflag which = U12rev }
             command = { type = stability value = -1 }
             command = { type = domestic which = centralization value = 1 }
}
     action_c = {
	name = „Bleed them dry for this insubordination!”
	             command = { type = revolt which = 40 }
             command = { type = revolt which = 40 }
             command = { type = revolt which = 40 }
             command = { type = revolt which = 40 }
             command = { type = province_revoltrisk which = 40  value =  30 }
	command = { type = provincetax which = 40 value = 2 }
             command = { type = revolt which = 41 }
             command = { type = revolt which = 41 }
             command = { type = revolt which = 41 }
             command = { type = revolt which = 41 }
             command = { type = province_revoltrisk which = 41  value =  30 }
	command = { type = provincetax which = 41 value = 2 }
             command = { type = revolt which = 42 }
             command = { type = revolt which = 42 }
             command = { type = revolt which = 42 }
             command = { type = revolt which = 42 }
             command = { type = province_revoltrisk which = 42  value =  30 }
	command = { type = provincetax which = 42 value = 1 }
             command = { type = revolt which = 43 }
             command = { type = revolt which = 43 }
             command = { type = revolt which = 43 }
             command = { type = revolt which = 43 }
             command = { type = province_revoltrisk which = 43  value =  30 }
	command = { type = provincetax which = 43 value = 1 }
             command = { type = revolt which = 44 }
             command = { type = revolt which = 44 }
             command = { type = revolt which = 44 }
             command = { type = revolt which = 44 }
             command = { type = province_revoltrisk which = 44  value =  30 }
	command = { type = provincetax which = 44 value = 1 }
             command = { type = revolt which = 1480 }
             command = { type = revolt which = 1480 }
             command = { type = revolt which = 1480 }
             command = { type = revolt which = 1480 }
             command = { type = province_revoltrisk which = 1480  value =  30 }
	command = { type = provincetax which = 1480 value = 1 }
             command = { type = setflag which = U12rev }
             command = { type = stability value = -3 }
             command = { type = domestic which = centralization value = 2 }
     }
}

Code:
event = {
     id = 210054 
     random = no
     province = 40 
     trigger = {
             event = 210052 
             flag = U12rev
             NOT = { exists = U12 }
             owned = { province = 40 data = -1 }
             owned = { province = 41 data = -1 }
             owned = { province = 42 data = -1 }
             owned = { province = 43 data = -1 }
             owned = { province = 44 data = -1 }
             owned = { province = 1480 data = -1 }
     }
     name = "Peace in Texas"
     desc = "After years of chaos, the fighting finally eased off in Texas and the rebels returned to their homes."
     style = 4
     date = { day = 1 month = january year = 1780 }
     offset = 359
     deathdate = { day = 30 month = december year = 1800 }
     action_a = {
             name = "Relief at last."
             command = { type = province_revoltrisk which = 40  value = -15 }
             command = { type = province_revoltrisk which = 41  value = -15 }
             command = { type = province_revoltrisk which = 42  value = -15 }
             command = { type = province_revoltrisk which = 43  value = -15 }
             command = { type = province_revoltrisk which = 44  value = -15 }
             command = { type = province_revoltrisk which = 1480  value = -15 }
     }
}
 
This all reads fine. The main thing is that - as you say - there is a graduated approach.

My personal feeling is that even the coastal first approach is a little 'unnatural'. I'd like it if you would consider having events trigger off some event on the continent: as the American revolution trigger off the French. There could be a final date by which time they will trigger anyway, but could happen earlier depending on events elsewhere.

I also think you need an escape clause. Revolutions are not inevitable. There needs to be a Centralization minimum to trigger the event, exempting decentrlized nations from having these kinds of problems in their colonies. I suggest Centralization 4 as the point at which it would not even occur.
 
IMO, the coastal first approach makes sense. Coastal colonies will, obviously, be more estabilished and thus have a greater need for autonomy. Meanwhile, the inner ones will have a more "frontier" nature and their rebellions will, thus, have to come later. It may be rather deterministic, but it's the best way I can think of to make it gradual.

Triggering off something in Europe is a good idea in theory, but there's very little happening there in the 18th century, events-wise. Besides, part of the concept here is to give the colonies some initiative.

There is a centralization minimum in the event. Centralization 7 and Mercantilism 6, although you're probably right about setting the minimum to 5. I might get rid of the mercantilism trigger completely as well. As it is, it's actually too easy to avoid.
 
I think colonial rebellions should only occur if the colonial power controls quite a bit of the surrounding Area. For example for the present United States to revolt Britain had to control almost all of Eastern North America, the revolt was not nearly as feasible when france was still a strong threat.