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Kaigon

Cake or Death?
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Mar 15, 2002
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kaigon.ripperdoc.net
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This is not meant to be an option, since I would like to discuss it from an European perspective.
In the Vanilla EU2, AI Spain is often too weak to crush the Aztec and especially the Incas. Do we want the native americans to be conquered by Europeans or should they be left as they are?
We could remove a couple of nations as well, especially in the northern part of America.

Personally I wouldn't want to let things as they are since the AI won't crush the native americans and I don't want to see any of their nations to survive into the later stages of the game.
 
Well, human players always kill natives sooner or later, so in MP natives are unlikely to survive. Removing coastal NA natives could be good though, as it would give more provinces to be colonized in NA coasts, as coasts are quite more important than inland as they can be found with explorers and not just conquistadors. AI might also be more likely to kill off natives if they are next to it's colonies, as afaik AI is a bit wussy in naval landing operations.
 
Byakhiam said:
Well, human players always kill natives sooner or later, so in MP natives are unlikely to survive. Removing coastal NA natives could be good though, as it would give more provinces to be colonized in NA coasts, as coasts are quite more important than inland as they can be found with explorers and not just conquistadors. AI might also be more likely to kill off natives if they are next to it's colonies, as afaik AI is a bit wussy in naval landing operations.
Correct me if I'm wrong, but aren't Lenape and Creek gone in the Aberration, which leaves all coastal provinces empty?
What about scripting some AI only events then?
 
Could well be that Lenape & Creek are already removed, I can't remember all changes in all places. Maybe the biggest issue for AI not killing natives is that it doesn't have cores and thus no CB? I do remember that AI USA tends to kill natives in 1773 scenario when it is no longer at war with England and USA has cores in native lands at 1773 scen. Maybe some colonial events that give cores to indian territory, if some key points next to them are colonized to city level?
 
Sounds like a good solution and it could be made really simple:
A random event that triggers upon bordering the nation and that hasn't recieved that event before (by checking its cores).
Could be duplicated if the probability needs to be raised.
 
Let's remember that the existing colonial events often give you a core on native territory anyway. Like "Claim of Delaware" gives you a core on Shenandoah. And if we're including Mexico in "North America" then there are still Coastal provinces controlled by a native tag
 
Rhodz said:
Let's remember that the existing colonial events often give you a core on native territory anyway. Like "Claim of Delaware" gives you a core on Shenandoah. And if we're including Mexico in "North America" then there are still Coastal provinces controlled by a native tag
The coloinal events needs a workthrough anyway, since they can only happen once in the game. And I think that's more of coincidence than planned.
I agree that we should strip the Mesoamericans from its port cities, since I saw them having ships in late 16th Century.
 
Kaigon said:
The coloinal events needs a workthrough anyway, since they can only happen once in the game. And I think that's more of coincidence than planned.
I agree that we should strip the Mesoamericans from its port cities, since I saw them having ships in late 16th Century.

Really, that's not good.

Colonial events are sort of Artemis' child, so I won't touch them for now, but it will be necessary to review them soon, with or without him.
 
Kaigon said:
I agree that we should strip the Mesoamericans from its port cities, since I saw them having ships in late 16th Century.

Then they must have gained Whiteman 5, and by that time they are legally obliged by their AI to build ships on either (both?) coasts.
 
Well, if those nations survive that long, why not?:D
 
I think they have it already tough enough, and given the bad taste that disease events have, I really rather say no.

Let's reduce the population right from the start and without event if that is ok with you guys.
 
TheArchduke said:
I think they have it already tough enough, and given the bad taste that disease events have, I really rather say no.

Let's reduce the population right from the start and without event if that is ok with you guys.
Are we going Aberrate (I mean enough changes to call it Aberrate) the America enough to make them playable?
If not I also suggest that you remove all NA tribes except for perhaps Iroquis and Huron.
 
Kaigon said:
Are we going Aberrate (I mean enough changes to call it Aberrate) the America enough to make them playable?
If not I also suggest that you remove all NA tribes except for perhaps Iroquis and Huron.

I will think about this when Europe is finished. And then it is still highly unlikely.


























However.................. :D


I have however considered the idea, that after Aberration I will construct a rather freaked out scenario. You got AIM, ICQ, or anything else, Kaigon? :D
 
TheArchduke said:
I have however considered the idea, that after Aberration I will construct a rather freaked out scenario. You got AIM, ICQ, or anything else, Kaigon? :D
After Aberration? :eek: I thought this was some kind of life project...
oh well, you can still have the option to contact me:
ICQ: 143456489
MSN: kaigon@spray.se
 
Additions and others will be supported, but I want to have a nice 1.00 version asap.:)
 
TheArchduke said:
Really, that's not good.

Colonial events are sort of Artemis' child, so I won't touch them for now, but it will be necessary to review them soon, with or without him.

You have my blessing to review them without me, if you like.
I'm still without internet at home - I'm moving into my new place the end of this month (the building's finished, I just gotta settle it), and my phone line won't be connected until a few days after... and it's going to take a few more days after that before my new ADSL gets activated. Once that happens, I'll get back into things - early September, hopefully.

I'll look into the colonial events then - I'm reluctant to make them random, because I've heard it's not a good idea to *dramatically* increase the number of random events in EU2... but there may be some other solution that's workable.