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TheArchduke

Doing his own thing
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Oct 10, 2001
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Only Bugs and feature change suggestion in here, please, thanks.
 
Ha ha ha.... errrrrr... Ok, I've already got one.

I sent you the wrong Genoa event file in that last update. Very, very sorry. The correct one is in your inbox now, AD.
 
With the latest beta patch and 1.00 creating Polotsk as the TO created a lot of leader/monarch ID conflicts. These are:
"Attempting to create a monarch with a leader-id(30251) that is already used"
"Attempting to create a monarch with a leader-id(30252) that is already used"
"Attempting to create a monarch with a leader-id(30253) that is already used"
"Attempting to create a monarch with a leader-id(30254) that is already used"
"Attempting to create a monarch with a leader-id(30255) that is already used"
"Attempting to create a monarch with a leader-id(30256) that is already used"
"Attempting to create a monarch with a leader-id(30257) that is already used"
"Attempting to create a monarch with a leader-id(30258) that is already used"
"Attempting to create a monarch with a leader-id(30259) that is already used"
"Attempting to create a monarch with a leader-id(30260) that is already used"
"Attempting to create a monarch with a leader-id(30261) that is already used"
"Attempting to create a monarch with a leader-id(30262) that is already used"
"Attempting to create a monarch with a leader-id(30263) that is already used"
 
This is a standard Eu2 bug with Polotsk, but thanks nevertheless.
 
Well, as a feature suggestion I really like the idea behind Alun's reformation mod - it adds three random events and uses U19 as a RNG nation to make provinces change religion not en gros just by Luther or Calvin event, but instead one by one during the following decades..

http://www.europa-universalis.com/forum/showthread.php?t=103112

There, now I have made an official suggestion of it, now it can be properly ignored ;)
 
I like the idea, but how easy is it implentable?
 
TheArchduke said:
I like the idea, but how easy is it implentable?

Straightforward enough I think, but as we've changed the provinces the Reformation works on in Aberration, the mod would require some modification - the event files he uses are quite big, as he's got at least one event for every province (might have been two or three).

I haven't quite worked through the logic he's using yet, so I don't know exactly how much work would be needed to change it to match with the provinces that we're using.
 
The Golden Horde event (can't remember the number here at work) that involves a choice between subjugating the Ruthenians and appeasing them leads to two options.

Subjugation involves the loss of Ruthenian culture.
Appeasement involves the the loss of Mongol culture.

The problem is the GH doesn't have Mongol culture, it only has Ruthenian and Altai

So is the Horde supposed to lose Altai as a state culture instead of Mongol or is it supposed to have Mongol culture at the start so it can be lost later?

I was thinking that the Horde was supposed to have Mongol as a state culture since later events give the Horde CB shields over the Khazak Horde and the Nogai lands, which are for the main part Mongol in culture. I could be wrong though.
 
Maku said:
The Golden Horde event (can't remember the number here at work) that involves a choice between subjugating the Ruthenians and appeasing them leads to two options.

Subjugation involves the loss of Ruthenian culture.
Appeasement involves the the loss of Mongol culture.

The problem is the GH doesn't have Mongol culture, it only has Ruthenian and Altai

So is the Horde supposed to lose Altai as a state culture instead of Mongol or is it supposed to have Mongol culture at the start so it can be lost later?

I was thinking that the Horde was supposed to have Mongol as a state culture since later events give the Horde CB shields over the Khazak Horde and the Nogai lands, which are for the main part Mongol in culture. I could be wrong though.

It used to have altai, ruthenian and mongol.. I'd prefer to get mongol back, but if that is impossible perhaps it could be an addculture to option_a (and the removeculture correspondingly removed from option_b)
 
Yup.
 
Just finished my first AGC with Eire and found some bugs.

The event "Irish ambitions overseas" (200623) gives a CB on Mali instead of Malacca (at least I think it should be Malacca) when choosing option c "Let us conquer Indochina and Indonesia"

There is also a problem in the Colonial Events file. The events "Claim of Illinois"
(210187-210189) never fired because I already had a core on province 82 (Detroit) when I colonised/conquered the provinces in the region.

Later in the game I could release some vassals, but they didn't have a shield graphic and were named "User Defined".
 
Zonar said:
Just finished my first AGC with Eire and found some bugs.

The event "Irish ambitions overseas" (200623) gives a CB on Mali instead of Malacca (at least I think it should be Malacca) when choosing option c "Let us conquer Indochina and Indonesia"

There is also a problem in the Colonial Events file. The events "Claim of Illinois"
(210187-210189) never fired because I already had a core on province 82 (Detroit) when I colonised/conquered the provinces in the region.

Later in the game I could release some vassals, but they didn't have a shield graphic and were named "User Defined".

How did you get the core on Detroit? If that was given as part of another claim event, than that's a bug in the colony events I need to fix. If it's part of some other event, than the other event will need to be reviewed.

If the vassals are colonial ones, the shields for them haven't been created quite yet. However, they should have a name other than 'User Defined', because the names are in the country.csv file..
 
I've been looking a bit in the misc_colony.txt event file, though I'm not that good at those OR NOT operators, but I found something interesting because both the "Claim of West Lakes" and "Claim of Illinois start with the same trigger:

trigger = {
NOT = { core = { province = 82 data = -1 } }
owned = { province = 82 data = -1 }

The claim on Detroit is already handed out in the first event, "Claim of West Lakes". Here is a screenshot from a savegame where I just started to colonise that area:
Illinois.jpg

It seems the core on Mississippi was already handed out by a different event, which seems to be the "Claim of Lousiana"

I also loaded up a late savegame where I'm able to release California and other Aberration specific countries, but it shows up as "User Defined". I have installed v1.08 (without betas) and the v1.00 release of Aberration.
Vassal.jpg
 
Okay, I must have put one province into two 'regions' by mistake... human error :( I'll fix it up for the next release.

The other bug, I'm not sure about. I'll do some testing, and see if I can figure it out.
 
Nikolai II said:
Pommern revolted itself into non-existance by having a revolter pop up in it's single province - Dunno if that is WaD or not..
I suggest that the tag of POM is changed to STT, a country more appropriate for Hinterpommern (POM should fit Vorpommern well though).

So:
rename pom_1419.inc to stt_1419.inc
edit it and replace POM with STT
open the .eug and replace pom_1419.inc with stt_1419.inc
also replace playable POM with STT

STT has no monarchs, but I'll fix those