Hi.
Playing the game with my Wife (Sitting on the same computer, discussing what building to place next and for what reason), I found that having more than one dome makes the whole thing feel less like there is one community of colonists working together but two semi-independent colonies that happen to share their life support grid.
Colonists don't leave the dome except to work in an out-of-dome workplace or in order to move into a different dome.
If a child is born in one dome but now lives and works in another, he never sees his Siblings or Parents again, if they stay there.
I understand the whole thing from a Gameplay standpoint, and I even agree, but it hurts the Immersion.
How to solve:
1. Have comfort or sanity penalties for Martians who have loved ones that live in another, unconnected dome. Living far away from your Family with no opportunity to call them or visit them in your free time, not knowing if they are well would affect you after some time.
2. A way of connecting domes early game. Like having two domes in a way that both have an airlock in the other one's service area. That way they could use that to visit each other and go to the Pub together.
3. A railway/train system to connect all the domes with stations and rails, no matter how far they are from each other, as long as they have a rail connection and a station. Maybe also usable for transporting large quantities of resources quickly. This should be late game, even after the shuttles.
Like I said, this is about immersion, not Gameplay.
The Gameplay has room for improvement, but that has been pointed out several times.
(And also, Immersion and Gameplay have been mistaken for each other)
Playing the game with my Wife (Sitting on the same computer, discussing what building to place next and for what reason), I found that having more than one dome makes the whole thing feel less like there is one community of colonists working together but two semi-independent colonies that happen to share their life support grid.
Colonists don't leave the dome except to work in an out-of-dome workplace or in order to move into a different dome.
If a child is born in one dome but now lives and works in another, he never sees his Siblings or Parents again, if they stay there.
I understand the whole thing from a Gameplay standpoint, and I even agree, but it hurts the Immersion.
How to solve:
1. Have comfort or sanity penalties for Martians who have loved ones that live in another, unconnected dome. Living far away from your Family with no opportunity to call them or visit them in your free time, not knowing if they are well would affect you after some time.
2. A way of connecting domes early game. Like having two domes in a way that both have an airlock in the other one's service area. That way they could use that to visit each other and go to the Pub together.
3. A railway/train system to connect all the domes with stations and rails, no matter how far they are from each other, as long as they have a rail connection and a station. Maybe also usable for transporting large quantities of resources quickly. This should be late game, even after the shuttles.
Like I said, this is about immersion, not Gameplay.
The Gameplay has room for improvement, but that has been pointed out several times.
(And also, Immersion and Gameplay have been mistaken for each other)
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