After having stumbled upon this particular article on wiki
http://en.wikipedia.org/wiki/Erbreichsplan
Pretty interesting article showing the struggle of the emperor to make his title "king of the romans" hereditary (which was basicly king of germany at that time I think)
Anyway it got me wondering as it implies at one point that the king could at any time stop a son of a duke from inheriting the title.
I'm no specialist in medieval history so i don't know how widely this was practiced but at least i never saw the possibility in the old ck so i guess its little bit too much of a nitpicking to have it in here if it wasn't widespread.
The other thing I found interesting about this article is the methods Henry tried to secure the hereditary succession. All kinds of promises of succession. I was wondering if that was being represented in game?
One could imagine a screen where you make concessions with your vassals much like you would in a peace screen in eu3 but instead you try to get them to accept new taxes or even to accept your title being hereditary!
I checked the faq at least where a dev state they already have a good idea how they want to do it so I know there is little chance of something I'm saying here is going to be implemented but if a dev stumbles upon this thread or somebody with the right information it would be greatly appreciated if you could explain how things would work.
Oh one last thing, will the kingdoms setup be similiar to the deus vult improvement pack ? I didnt play the original game much but I seem to recall there being some differences. I cant remember if the Kingdom of lotharangia even existed and there was a republic of switzerland or something i seem to recall.
I really liked the setup in the deus vult improvement pack and It looked pretty accurate and historical , how the provinces were split between kingdom titles but of course as I stated before I'm a history novice.
Sorry if any of this has been addressed before
http://en.wikipedia.org/wiki/Erbreichsplan
Pretty interesting article showing the struggle of the emperor to make his title "king of the romans" hereditary (which was basicly king of germany at that time I think)
Anyway it got me wondering as it implies at one point that the king could at any time stop a son of a duke from inheriting the title.
I'm no specialist in medieval history so i don't know how widely this was practiced but at least i never saw the possibility in the old ck so i guess its little bit too much of a nitpicking to have it in here if it wasn't widespread.
The other thing I found interesting about this article is the methods Henry tried to secure the hereditary succession. All kinds of promises of succession. I was wondering if that was being represented in game?
One could imagine a screen where you make concessions with your vassals much like you would in a peace screen in eu3 but instead you try to get them to accept new taxes or even to accept your title being hereditary!
I checked the faq at least where a dev state they already have a good idea how they want to do it so I know there is little chance of something I'm saying here is going to be implemented but if a dev stumbles upon this thread or somebody with the right information it would be greatly appreciated if you could explain how things would work.
Oh one last thing, will the kingdoms setup be similiar to the deus vult improvement pack ? I didnt play the original game much but I seem to recall there being some differences. I cant remember if the Kingdom of lotharangia even existed and there was a republic of switzerland or something i seem to recall.
I really liked the setup in the deus vult improvement pack and It looked pretty accurate and historical , how the provinces were split between kingdom titles but of course as I stated before I'm a history novice.
Sorry if any of this has been addressed before