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unmerged(42723)

Field Marshal
Apr 6, 2005
3.564
1
This is from the PM I sent to Gulde, since it was requested by other I thought it's best to have it in another thread. I added in some points that were not in the PM. Feel free to ask questions if something is unclear.

[PM]

Step by step (I'm assuming you know the basic stuff of your gfx software like resizing, selection/masking tools, color correction procedures, layers). If not the help system of your image software should explain them:

- Best is to load an existing icon to look for the correct size first. All icons are in ..\Doomsday\gfx\interface\models

- Notice the two green bars on the right? These are needed in the game to show strength and org - make sure your new icons have the same bars, in the same position, and with *exactly* the same green color too (means exact the same RGB color value which is R: 0 G: 255 B: 0). Best is to cut them out, make them into a new layer (or "object" in CorelPhotopaint) to combine them with your new, finished icon later before saving

- Then take the pic you want as icon, resize to the correct size, sharpen again, since most software does anti-alias while resizing, so the pic loses sharpness. Paste it into the existing icon you loaded in the beginning.

- If its a color pic you're done here and can go to the next step. If the pic is initially black and white, you may want to recolor it. This really needs some routne and work, so it's not that easy. What you do here is using selection tools to mask a certain part of a pic, then change the color of that masked part only. Example: you have a b/w pic of a ship - you want the ship to be slightly greyish, the sky a brghter blue, and the ocean maybe dark blue or a bit greenish. So you have to mask all these parts (possibly create separate layers out of them too - depends), then use the color correction of your software to increase the blue value of the sky part, or the green value of the ocean etc. Make sure your changes don't affect those green bars (thats why layers are nice, because you can decide which of them you change, and which remain untouched).

- When you're done, save, and name the icon with the correct icon number and country tag. Every unit type in the game has its own number, like "eng_model_21_4" mean it's a BB5 for UK (country eng, unit 21, model 4 is actually the fifth cause they're starting with 0). You need to use the correct country code for Czech icons instead of eng in the example of course. Again it's best to look how exiting icons are named to get an idea how its done. The save format is 24bit standard Windows BMP (so if you work with layers, you have to combine them all into one pic first in most software to be able to save as BMP - at least that's the case in my software).

[/PM]

Some things are not explained here, like how to get the specific SKIF look with the icons "fading" into the background grey color on the right.
 
For example: are that icons based on real photos or drwan pictures like some founded with google?

rnusn01vl4.png
 
Both :D

First row: CL III is from an art print, the rest photos
Second: Phots, though the sub is from shadow86, I *think* from a print
Third: CA VI art print, the others photos, for the LST on the right beach, blimps and other details were painted in manually (like on many other pics for example smoke comming from the engines etc).
 
BeBro said:
Good job :D

So when can we expect a full set from you? ;)

Well, I'm working on some replacements for some icons I myself would have liked to see and to clean up the high-contrast mega-sharpness mess you left behind. ;)

Just kidding, well, the first part of the sentence above was serious. But thanks to trying out this I am considering trying out creating a set of my own customized unit cards. There is only one I like and that IS SKIF, because of the artistic-creative touch it has but the modding community is lacking a project of unit cards that are based on quick pictographic reckognition.
If I succeed you may see the result very soon.
 
These are (well not yet, but with the next update) part of SKIF, which is a project mainly done by Scytth and Kristoff which made already tons of great unit icons, mainly for land and air units. I recently joined the "naval department" :)

If you don't already know their site, I recommend to visit it here: http://www.hoi2icon.prv.pl/

There are separate downloads for vanilla Hoi2 und DD/DDA. As said those ships will be part of the next update which should be online there in some days :)
 
stabsoffizier said:
graf_zep_skif.gif


Thanks fr the introduction! :D

It looks good. :D Congratulations! I´ll make a few trial-icons this weekend i´ll post when ready. Thank you for the explanation. After I post them i´ll ask for the next lesson how to make stuff fade, like the flag, that´s always been the though part for me. But not now, I think must show some effort first. ;) I´ll do Portugal´s Land Icons. I really like their colonial uniforms, they used a hat similar to the one australians used, and it gave them a very flamboyant look. eheheh! Besides I´ve read a few books on their campaigns, since the discoveries, and more recently in WWI and Africa, and well it seems they were a brave little bunch indeed. And well if I make them wrong no one will probably notice...err did Albania have their own uniforms during the 30´s and 40´s ? Maybe I could do Albanians also. :p
 
BeBro said:
These are (well not yet, but with the next update) part of SKIF, which is a project mainly done by Scytth and Kristoff which made already tons of great unit icons, mainly for land and air units. I recently joined the "naval department" :)

If you don't already know their site, I recommend to visit it here: http://www.hoi2icon.prv.pl/

There are separate downloads for vanilla Hoi2 und DD/DDA. As said those ships will be part of the next update which should be online there in some days :)

Ahhh, that explains it. I have Skiff, but I hadn't seen these! Wow!
 
BeBro said:
Meanwhile they are available at the site, sooner than I thought :)
What should the name be for the game to load Icons from model_X_10.bmp and up ?

Cant get it to work, the game loads the division stats, and "ill_model_X_10.bmp"(model picture) its, just the damn icons i cant get to work. Actually "model_X_10.bmp" chrashes the game if i try to pick it in the production menu. "model_X_11.bmp" and up, just shows the wrong icon, the next model icon lvl 1 instead of the correct one.

I suspect it has something todo with the naming of model icons. Have tried several other solution like model_X_10_0.bmp or Model_X_1_10.bmp

X= [1-30]

Anyone know what to do or does the game not accept models anyhigher than model_X_9 ?
 
HOI2 does not properly process models 10 and above. AoD does.
 
I don't know what AOD's limits are but I've done up to 20 models. I suspect its limit is 99 but I really don't know. IMO more than 20 are not needed. As for the 'lateness of my reply', I apologize. I was doing a web search for SKIF icons for some unusual countries and came upon this thread, failing to notice that the last post was 3 years ago.