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Kretoxian

Anon, we are legion
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Oct 12, 2005
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As the title says it's not a mod release or announcement of a new project, it's just that i downloaded yesterday the E3 map adapted to AoD (from their thread http://forum.paradoxplaza.com/forum/showthread.php?491701-E3-Map) and tried to adapt it to DH just for fun, just to see the map. Well, what was my surprise when, after going from .inc to .inc file erasing (by making the game to ignore those lines) any trace of incompatible command lines like "socialpolicy" or "worldview" the game loads normally, i go to scenario selection screen, choose 1936E3, select the Uk, i click on start, the scenario starts loading and then suddenly bam! CTD without further explanation, i checked savedebug.txt and does not give any explanation. Any idea about what can be causing that CTD?
 
Check if the province.csv misses a line, there was a bug like that in a e3 version.

Make sure you changed the misc.txt to point to the proper mapfolder.

copied map folder to darkest hour\map_2 (including a fixed provinces.csv) changed misc.txt line from this:
Code:
map = {
# Map: 0 - use default map, else load a new map from "map\map_X" folder where X = THIS. 
	1 #0

to this:

Code:
map = {
# Map: 0 - use default map, else load a new map from "map\map_X" folder where X = THIS. 
	2 #0

and now does not load the main game, it does not reach to main menu.

Wrong number of provinces in misc.txt for example.

I think this is the problem, do you know by chance how many provinces E3 map has? I tried to ask it in their forum, but i can't post there because i don't own a copy of AoD...
 
No, but you can check its provinces.csv file. Check first the one of DH and compare it with the value in misc.txt of DH and then check provinces.csv of E3map, you should be able to find out the number of provinces

copied map folder to darkest hour\map_2 (including a fixed provinces.csv)
Hopefully you meant Darkest Hour\Map\Map_2 :)
 
No, but you can check its provinces.csv file. Check first the one of DH and compare it with the value in misc.txt of DH and then check provinces.csv of E3map, you should be able to find out the number of provinces


Hopefully you meant Darkest Hour\Map\Map_2 :)

XD yes, i meant that, just a small lapsus.

Now it seems that we have advanced something, the game still does not load (BTW, it has 2608 according to their province.csv), but at least it gives an old error messages which is pursuing me since the old times of Vanilla Hoi2, the famous "excel file not found".
 
Ddi you apply the other steps to convert an Arma mod to DH as written in the guide? It could be something related to ministers for example. In misc.txt did you set to use the old minister file format?

Yes, although it has not ministers, i've copied the typical DH files, changed misc to adapt to the old minister style and it still gives the same error.
 
did you place all the needed files in the Map_2 folder? For example province_names.csv

The .csv files in map_2 folder are: adj-defs.csv, colorscales.csv, colorscalesxx.csv,province.csv, province_names.csv and terrain_types.csv. While in config folder there are: extra_text.csv, mods.csv and world_names.csv. Isn't that a very low .csv file numbers for a config folder? may that be the problem? Edit: I've copied every .csv from DH full config folder to E3 map mod config folder and still the same error.
 
# Distance calculation model. 0 - use the old, map based calculation (slower and incorrect); 1 - use real world distances from airdist.tbl (based on distances.csv) and navaldist2.tbl files
1 #0


change this to 0

On a positive note, e3 map definetly works with DH, so we will figure this out in the end. *g*
 
I think distances.csv is missing. But I think it is used only if in misc.txt you set to use the new DH distance calculation. Check that please, it should be one of the last settings of the file.

Ok, set distance calculation model to 0 in misc file, now it reaches main menu, however it still CTDs when loading scenario. Now it has something to do with scenario files, one question, does DH support the lines brigade_model1 brigade_model2 and so on?:

Code:
division =
    { id    = { type = 12700 id = 85 }
      name  = "HMS Nelson"
      type  = battleship
      model = 2
      extra1 = naval_sa_l
      extra2 = naval_fire_controll_l
      extra3 = naval_spotter_l
      extra4 = naval_anti_air_l
      extra5 = none
      brigade_model1 = 0
      brigade_model2 = 0
      brigade_model3 = 1
      brigade_model4 = 1
      brigade_model5 = 0
    }

Now i realize... naval_sa and naval_spotter are units that not exist in DH!...
 
Yes!!!! Finally!!!

9tn7yo.jpg


I retired all units from map, and also had to retweak some ai files but finally, i made it work!!!


BTW, thank you very much ^AC^ and EWPhoenix123 for your support