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Thanks, but that's not really what I'm after. End game gear early for cheap is game breaking. I just want easy access to Gauss ammo.

The Gauss rifle is fancy schmancy lostech, but the projectile is a melon shaped hunk of iron nickel alloy. I ought to be able to find somebody to make me a few thousand of those. I'm fine paying special order prices.

I'm hoping that modding it is just changing a 0 to a 1 somewhere, but I don't know my way around the .json files and I don't want to break anything.

Thanks.
 
Can somebody point me to the right .json file to add Gauss ammo, preferably to every store in the Universe?

If I remember correctly you need to change two files.

The first one is the gauss ammo bin itself, located here:
BattleTech_Data\StreamingAssets\data\ammunitionBox\Ammo_AmmunitionBox_Generic_GAUSS.json

The tags look like this:

Code:
    "ComponentTags" : {
        "items" : [
            "component_type_stock",
            "component_type_lostech",
           "BLACKLISTED"
        ],

To be sure it is possible to be spawned, remove the BLACKLISTED and lostech tag lines (and the comma at the end of the stock line can be removed as well).


Then you actually need to put it into the base ammo item collection, located here:

BATTLETECH\BattleTech_Data\StreamingAssets\data\itemCollections\itemCollection_Ammo_all.csv

Open that .csv file (with a text editor like notepad or notepad++) and add this line:

Code:
Ammo_AmmunitionBox_Generic_GAUSS,AmmunitionBox,0,10

This makes it so gauss ammo will *always* spawn in unlimited quantity.


You could of course also use a mod that, among other things, enables spawning of gauss ammo in stores, like XLRP. It's currently available in quantities of 1 for full and half ton bins each in XLRP 1.2, but that will be changed to allow it randomly spawning as one of several types of rare ammunition in stores and blackmarkets in the upcoming version 1.3.
(There's also no endgame gear available right from the start, and not for cheap, either. LosTech and improved gear does spawn in stores, but especially the former is rare and expensive. But there are lots of quirky weapons that aren't always outright better at the job than stock weapons, but more specialized. Just FYI.)
 
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Been
Ok, I figured it out. I did it perfectly the first time, but I was actually modifying the back-up copy of the data file that I left on my desktop. I guess I thought it was a link. Whatever. I'm sick and my kids don't sleep.

Thanks all.
there done that running on 4 hrs myself right now :)
 
Ok, I figured it out. I did it perfectly the first time, but I was actually modifying the back-up copy of the data file that I left on my desktop. I guess I thought it was a link. Whatever. I'm sick and my kids don't sleep.

Thanks all.

Well, after receiving a GR++ in a early flashpoint on my current career, I wanted to add the GR Ammo bins. I followed the very concise directions in this post, but two planets later, I still haven't seen any GR ammo in the stores. Any idea on what I may have done wrong?

Best,

Mad
 
I can verify that those instructions work perfectly.

As I said, the first time I tried it I got my folders crossed up and made the modification to the backup file on my desktop rather than the one in the game folder. As soon as I made the changes in the correct file it forked like a charm. Are you doing something dumb like that?

If not then I have no idea. In my game there's Gauss ammo in every store in the Galaxy.
 
I can verify that those instructions work perfectly.

As I said, the first time I tried it I got my folders crossed up and made the modification to the backup file on my desktop rather than the one in the game folder. As soon as I made the changes in the correct file it forked like a charm. Are you doing something dumb like that?

If not then I have no idea. In my game there's Gauss ammo in every store in the Galaxy.

Could I be doing something silly? Absolutely. But not copies of the files or anything. Maybe I didn't click save on my changes? I'll check the two files when I get home this afternoon and see if there is something I did wrong.

Thanks for the response. I really want to take this 13 ton Gauss Rifle out for a drive, its practically clan tech.
 
I have one of those. I put it on my Cyclops, along with an LRM 5 for evasion stripping. I jump it up to high ground and snipe while my trio of AC/20 - SRM 20 King Crabs waddle in and wreck everything.

I know that an 18-19% headshot chance is game breakingly overpowered, but it's still really satisfying to one-shot enemy assault mechs from a mile away.

Anyway, good luck.
 
Well, I'm feeling depressed.

I'm on my third planet since I edited the ammobox and generic gauss definitions, and it still hasn't showed up. Weird thing is that I've edited JSONs before with no trouble, editing my starting lance, view distances, etc.

I wonder what I'm doing wrong on editing these two?
I've attached the files that worked for me pre-1.4.
Currently downloading 1.5. I'll test the same and let you know.
Hope this helps.
 

Attachments

  • GaussAmmo.zip
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Well, I'm feeling depressed.

I'm on my third planet since I edited the ammobox and generic gauss definitions, and it still hasn't showed up. Weird thing is that I've edited JSONs before with no trouble, editing my starting lance, view distances, etc.

I wonder what I'm doing wrong on editing these two?

I was having this problem too. I found out the JK_Variants had modified the ...ammo_all.csv to add Half_MG ammo ... Modtek was overwriting this file over my manual edits. I had to edit the JK_variants csv file then boom works great.