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jcbuilder

Second Lieutenant
4 Badges
Jun 5, 2013
169
63
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Ok, the one thing that bugs me most about this game is the Random pilot creator I don't want all my pilots looking the same so I basically just buy every KS/Ronin pilot i can find till i don't have to use the auto guys and then i can fire um but they are pretty hard to find, or at least take a while, sometimes 1-2 years to even get 4-5 which is many hours, sometimes well over 20 just to get a few. for instance my current play i'm on day 78, and stopped at 6 planets and have not found a single one. another save i'm at 10 and yet to see one. One career by around day 400 i had 6-7 if i remember correctly.

at anyrate I'd love to just start my career the KS/Ronin pilots, and maybe even add one.. aka, Start with me + 6 pilots, but all KS/Ronin.


Can anyone help me out on how to do this? I realize this isn't a huge thing, but i just have no clue how to go about doing it. Editing the game file, i guess would work, but now with mod support, maybe there is a way i can do it easier?

another thing i'd love to do is just increase the chances that one of them show up a a higherable pilot. Often i go 5-10 planets in a row and not a single one. I'd love to see 1 or 2 show up every chance i have a chance to higher pilots, or maybe i can customize it so they show up on certain types of planets? Or maybe i can set up a planet with a static pilot group that i could just fly to at the start of my game and higher 8 pilots that set at the start of the game?

any thoughts on this, or where i can read about how i could go about doing this?
 
"Career Select Pilots" and "Omega Squad - 24 New Career Mode Recruit Pilots" mods? Both can be found on the Nexus.

Alternately, the Ronins probably count as rare pilots, so up the "ConstantValue" bit in the "Name" : "Advanced MechWarriors" category of CareerDifficultySettings.json?
 
Also keep in mind that you don’t have to stop at a planet to see who’s in the Hiring Hall; when you fly through a system, you can pause at the jump point and look at the Hall (and store, and contracts) from there to decide if you want to land.
 
I just edit simGameConstants (Notepad++ is great for that) to increase the KS/Ronin percentage from the default .08 (iirc) to .98 as I also only use those pilots in my careers.

It's incredibly simple and it means you pretty much see just those at every planet.
 
I just edit simGameConstants (Notepad++ is great for that) to increase the KS/Ronin percentage from the default .08 (iirc) to .98 as I also only use those pilots in my careers.

It's incredibly simple and it means you pretty much see just those at every planet.



Great, that would work perfect! I looked for that file and couldn't find it though, Can you give me the file path location by chance? I did find the portrait file, and now it is making me wonder if i should make some new pilots to add! Now the code is set i really have been wanting to do some modding with the RP side of things in this game.

But at anyrate, if you could post the path to help me find this file, that would be great.. BTW, with mod support now, can i just convert this into an actual mod, basically to make a verify easier down the road. Some games have a folder that just over writes things, others are a bit more difficult. I really havent looked into modding at all on this game so not sure how it all works, or if there is some documentation that i can read.. But yea a simple variable change doesn't sound to hard. :)
 
@jcbuilder

BATTLETECH/Battletech_Data/StreamingAssets/data/simGameConstants/DefaultRoninHiringChance is the pathway to it.