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Akkilas

Corporal
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Aug 18, 2010
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Now, I'm trying to add a new brigade attachment, and I've already done all the necessary work in the following files:

infantry_tech
tech_names
unit_names
models


Unfortunately, the game crashes at the "activate unit type" line in the tech file. I was to assume the name of the activated model's file was to be placed there, but I am apparently mistaken. I can't figure out what I'm missing here.
 
Does the same apply for new division types as well?

And is there any other way to get new unit models into the game? Or is it only possible to modify existing ones?
 
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Does the same apply for new division types as well?

Divisions are definitely hardcoded.


And is there any other way to get new unit models into the game? Or is it only possible to modify existing ones?

Models yes, new types no. Just open one of the division/brigade files and add a new model. Some of the brigades have no model as of now so you can use them freely. You can avoid upgrades from one model to another if you let one model unused inbetween, so you can have completely different units sharing the same "unit type" gamewise. Beware though since some of the unit types have hardcoded advantages.
 
Now, I'm trying to add a new brigade attachment, and I've already done all the necessary work in the following files:

infantry_tech
tech_names
unit_names
models


Unfortunately, the game crashes at the "activate unit type" line in the tech file. I was to assume the name of the activated model's file was to be placed there, but I am apparently mistaken. I can't figure out what I'm missing here.

You can definitely add new brigades, there are unused slots for 12 user made brigade types. Did you add the command for the new brigade model in the tech file, it might not work without it. The following lines activate the first user-made brigade:
Code:
command = { type = activate_unit_type which = b_u9 }
command = { type = new_model which = b_u9 value = 0 }
 
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