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We won’t be adding religions without at least some associated flavor. Providing flavor or mechanics for religions that wouldn’t exist in a normal game is also not a high priority in terms of content creation and so most ck2 converter religions remain unavailable in normal games.
We have nothing against adding relevant ones per se however so any specific suggestions you have could still be of value to us :) but I can make no promise on when/if they would see implementation.
 
I can't use this to use console command to edit the game live while I play it using the "change_religion" console command. Any way you know how to fix this?

I'll try and have a look at this; which religions were to trying to force change?

P.S. thanks for reminding me to update it 1.25!
 
I can't use this to use console command to edit the game live while I play it using the "change_religion" console command. Any way you know how to fix this?

As the CK2 converter DLC was just updated, I've updated my mod to keep compatibility with EU4 1.25 and while doing so, tested the "change_religion" console command which appeared to work. I'm thinking the issue might be because the religion names in the code are what the game excepts, not the localised name, e.g. "baltic_pagan_reformed" instead of "Romuva".