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unmerged(121326)

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Oct 27, 2008
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  • Victoria 2: A House Divided
Essentially what this means is making the levels I, II, III (by default, King/Duke/Count) change based on the culture of the character/dynasty. For example:

Code:
Romance/French/Default/etc

I. King, etc etc
II. Duke, etc etc
III. Count, etc etc

English/Norman/Nordic

I. Kingdom (ex. Kingdom of England), King
II. Duchy (ex. Duchy of Normandy), Duke
III. Earldom (ex. Earldom of Shrewsbury), Earl

Gaelic

I. High-Kingdom (ex. High-Kingdom of Ireland), High-King/Ard Rí
II. Kingdom (ex. Kingdom of Munster), Over-King/Ruirech
III. Tuath (ex. Tuath of Tir-Choineil), King/Rí Tuaithe

Norse-Gaelic
I. Kingdom (ex. Kingdom of the Isles), King/Righ)
II. Lordship (ex. Lordship of the Isles), Lord/Tighearna
III. Lordship (ex. Lordship of Argyll), Lord/Tighearna

After seeing this discussed in CKII forums, I naturally wondered if this would be possible to do in CKI. Now, I discovered that these fields are located in the TEXT.cv localisation file. I am working by memory but by far the most interesting fields are these three, or something resembling them (using the "country" rank as an example):
Code:
TIER_COUNTY;County of;;;;;;x
TIER_COUNT;Count;;;;;;x
TIER_COUNTY_MUSLIM;Emirate of;;;;;;x
TIER_COUNT_MUSLIM;Emir;;;;;;x
TIER_COUNTY_TURKISH;Beydom of;;;;;;x
TIER_COUNT_TURKISH;Bey;;;;;;x

It seems, based on the existence of separate title-names for Muslims and Turks that the names for these things can be modified and offset based on A. religion and B. culture. However, when I added the line...

Code:
TIER_COUNTY_IRISH;Tuath of;;;;;;x

...nothing was changed :mad:, Irish (in-game "Gaelic") counties remained "counties". What gives? Is there something else I'm missing or some other file affecting the name?
 
Dang. Maybe CK II. Heh.
 
I was disappointed too when I found out about this limitation some years ago. The modding limitations and the incomplete state of CK was the big reason we've been crying out for a sequel for some time now.