new_human_male_clothes_01 = {
default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
game_setup = {#will run with a limited country scope. species and government is set but the country does not actually exist
default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
}
#species scope
species = { #generic portrait for a species
default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
}
#pop scope
pop = { #for a specific pop
default = "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds"
"gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { OR = { is_pop_category = worker is_pop_category = slave is_pop_category = simple_drone } }
"gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { OR = { is_pop_category = specialist is_pop_category = complex_drone } }
"gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { is_pop_category = ruler }
}
#leader scope
leader = { #scientists, generals, admirals, governor
"gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { leader_class = scientist }
"gfx/models/portraits/human/new_human/human_male_clothes_general_01.dds" = { leader_class = general }
"gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { leader_class = admiral }
"gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds" = { leader_class = governor }
}
.....
}
}