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HMS Enterprize

On loan to the C.S Navy
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Jun 21, 2004
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Ive created a custom human empire and I want to change the clothing sets the ruler, admirals, scientists use etc. Ive looked at the wiki modding guide and I cant decipher it - enough to get the custom clothing to show up in game anyways.

Can someone walk me through? The gfx are fine, its how to get the text based portions of the game to use the custom clothing that is alluding me.
 
The usage of the clothes is defined in two files - first in

...\gfx\portraits\portraits\07_portraits_human.txt

see e.g.
Code:
clothes_selector = "new_human_male_clothes_01"

The content of "new_human_male_clothes_01" is then specified in

...gfx\portraits\asset_selectors\new_human_male_clothes_01.txt

see (I deleted some parts to not spam the forum too much .. )

Code:
new_human_male_clothes_01 = {
    default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
    
    game_setup = {#will run with a limited country scope. species and government is set but the country does not actually exist
        default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
       
    }
    
    #species scope
    species = { #generic portrait for a species
        default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds"
    }
    
    #pop scope
    pop = { #for a specific pop
        default = "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds"
        
        "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds"    = { OR = { is_pop_category = worker is_pop_category = slave is_pop_category = simple_drone }  }
        "gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds"        = { OR = { is_pop_category = specialist is_pop_category = complex_drone } }
        "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds"     = { is_pop_category = ruler }
    }
    #leader scope
    leader = { #scientists, generals, admirals, governor
    "gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { leader_class = scientist }
    "gfx/models/portraits/human/new_human/human_male_clothes_general_01.dds" = { leader_class = general }
    "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds"  = { leader_class = admiral }
    "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds"  = { leader_class = governor }
    }

.....
    }
}
 
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Reactions:
Cool, thank you.

I got the clothes sets to show up in-game, however, it is not showing as the default set, you have to go into the edit option/appearance then manually select the custom set. I cant figure why it doesnt default to the new custom set?