Hi all - anyone still playing this game? I tried hoi3, gave it up after a year. I liked the map, but didn't like the hq system at all. Then when old bugs from hoi 1 (yes, *one*) popped up where destroyed enemy units would get past my line and appear behind me, that was the last straw. I haven't tried hoi4 yet, mainly waiting for it to come down in price. But it's hard to get away from something you know so well.
So I've come back to comfortable hoi2/AoD.
Here's the problem. I like to play the cold war mod with greatly extended tech tree, and ends in 2025.
I start off playing japan or germany or italy and the axis take over the world except for one country, usually the u.s. or canada, but there'll probably be others as well. Then against towering odds (read: i cheat my butt off for the first year) the plucky country comes back and frees the world! Woohoo! It's fun.
Anyway. That requires a gargantuan army. Not so much front line stuff like armor, or motor/mech, inf, or marines. No more of them are needed than in a regular game, really. It's mainly about militia for secondary defense, and piles of garrison units ('cause I like to see the planet united under one color. its just easier. transporting units of different nationalities is a pain, loaning notwithstanding.)
The main problem is leaders. I've decided on a standard template for a generic maj gen for gar, and one for lt gen for mil. Can't be promoted, forever skill 1, etc. A bunch are required, and I insert them in the saved game as needed.
But what's the best way to put them in the game? I've been adding them a couple dozen at a time in the saved game. But I wonder if putting them in the db\leaders\*.csv file would be better. The downside I can see is none of the leaders in the csv file have traits like defensive_doctrine, or logistics_wizard, which I like to put on a random few of my generic guys. That, and if they're available for any length of time the computer will use them for other units which I don't want.
What's the advantage or disadvantage either way?
Has anyone else added leaders?
So I've come back to comfortable hoi2/AoD.
Here's the problem. I like to play the cold war mod with greatly extended tech tree, and ends in 2025.
I start off playing japan or germany or italy and the axis take over the world except for one country, usually the u.s. or canada, but there'll probably be others as well. Then against towering odds (read: i cheat my butt off for the first year) the plucky country comes back and frees the world! Woohoo! It's fun.
Anyway. That requires a gargantuan army. Not so much front line stuff like armor, or motor/mech, inf, or marines. No more of them are needed than in a regular game, really. It's mainly about militia for secondary defense, and piles of garrison units ('cause I like to see the planet united under one color. its just easier. transporting units of different nationalities is a pain, loaning notwithstanding.)
The main problem is leaders. I've decided on a standard template for a generic maj gen for gar, and one for lt gen for mil. Can't be promoted, forever skill 1, etc. A bunch are required, and I insert them in the saved game as needed.
But what's the best way to put them in the game? I've been adding them a couple dozen at a time in the saved game. But I wonder if putting them in the db\leaders\*.csv file would be better. The downside I can see is none of the leaders in the csv file have traits like defensive_doctrine, or logistics_wizard, which I like to put on a random few of my generic guys. That, and if they're available for any length of time the computer will use them for other units which I don't want.
What's the advantage or disadvantage either way?
Has anyone else added leaders?