Greetings,
I enjoyed CiM1 very much. It was a good game but there were many strange glitches and problems. I want to sum those problems up in hope that they will be fixed in CiM2.
(1) Subways
Subways somewhat destroyed the game. Instead of building your empire from bottom up you could easily start out by building a vast subway network after taking on a huge loan. I never failed with this approach and it made busses and trams redundant. This is somewhat sad. There are of course easy fixes like limited loans or something along that line.
(2) Bus and Tramlines did not work out
I found it to be impossible to make profit with busses or trams. Maybe there was some way to do just that but I never had to bother to look because the subway "exploit" rendered bus and tramlines useless.
(3) Lines
Whatever the reason typical "Lines" did not work out. If you let your subway or bus travel in a A - B - C - D - E pattern, you could be sure to suffer huge losses. If this was due to devastating break downs or traffic does not concern my point. Because there was a simple workaround. I simply let my subways commute from A to B all the time. Between B and C another vehicle would commute. I think you get the point. This was somewhat unrealistic and unsatisfying.
(4) Hardware hunger
For whatever reason the game craved resources. I will be frank. The game did not look good enough to have such a high demand of ressources. Even "The Witcher 2" did not put that much strain on my hardware.
___
I'm really excited for CiM2, otherwise I would not bother to post these problems. I truly hope that CiM2 will become a game which can fill a long lasting hole in my heart. Since Sid Meier's Railroads and Railroads 3 no game could live up to my hopes and expectations
I wish you the best of luck!
I enjoyed CiM1 very much. It was a good game but there were many strange glitches and problems. I want to sum those problems up in hope that they will be fixed in CiM2.
(1) Subways
Subways somewhat destroyed the game. Instead of building your empire from bottom up you could easily start out by building a vast subway network after taking on a huge loan. I never failed with this approach and it made busses and trams redundant. This is somewhat sad. There are of course easy fixes like limited loans or something along that line.
(2) Bus and Tramlines did not work out
I found it to be impossible to make profit with busses or trams. Maybe there was some way to do just that but I never had to bother to look because the subway "exploit" rendered bus and tramlines useless.
(3) Lines
Whatever the reason typical "Lines" did not work out. If you let your subway or bus travel in a A - B - C - D - E pattern, you could be sure to suffer huge losses. If this was due to devastating break downs or traffic does not concern my point. Because there was a simple workaround. I simply let my subways commute from A to B all the time. Between B and C another vehicle would commute. I think you get the point. This was somewhat unrealistic and unsatisfying.
(4) Hardware hunger
For whatever reason the game craved resources. I will be frank. The game did not look good enough to have such a high demand of ressources. Even "The Witcher 2" did not put that much strain on my hardware.
___
I'm really excited for CiM2, otherwise I would not bother to post these problems. I truly hope that CiM2 will become a game which can fill a long lasting hole in my heart. Since Sid Meier's Railroads and Railroads 3 no game could live up to my hopes and expectations