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Proxy85

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16 Badges
Mar 25, 2018
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  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris
Now that the game has been out for a while and some of us have had our fun in trying to survive surviving mars, I'm excited to see all those maliciously crafted beautiful martian vistas and skylines. Those hex-grid based symmetrical marvels of city planning. Those "oddly satisfying" dome placements and pipe networks. I want to see those colonies that forego efficiency in favor of beauty. Those cities built from the ground up with cheats because resource management just gets in the way of good feng shui. I know I'm not the only one who loves a nice handsome city.
 
Completely legit without any cheats.

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Nice. I like the web of piping running through the domes. One question though, what is in the dome on the bottom left of that first screenshot? It looks like a dome full of dirty Stirling generators, maybe?
 
The dirty basic dome is a dome full of open stirling generators. The stirling generators are actually fully repaired and maintenance, transmitting power etc, just the dome itself is turned off, therefore not receiving maintenance.

To answer Proxy85's question; both solar panels and stirlings can be put inside of domes.
 
Meh, they all look the same. The only aesthetics you can play around with are the annoying hex grid and preset rotations.

Constraints and restrictions often force creativity. Even if it isn't built to make something pretty, people will find a way. Look at the lengths people go to in dark souls or warcraft to look good.

Here's a few screens from my first attempt. What they don't show is the mess of a starting colony it took to get the resources locked down, and having automated mines on this playthrough made things way WAY easier both in terms of not dying and neatness
 

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Constraints and restrictions often force creativity. Even if it isn't built to make something pretty, people will find a way. Look at the lengths people go to in dark souls or warcraft to look good.

Here's a few screens from my first attempt. What they don't show is the mess of a starting colony it took to get the resources locked down, and having automated mines on this playthrough made things way WAY easier both in terms of not dying and neatness

A little heavy on the filter there, but nice.