This is just one of a few systems in the game with this many ships. They just infinitely build and stack ships for no reason, they dont' cap, they don't use them, they accrue and cause game strain. After about 12 hours no matter what game i play it becomes a 5fps lag fest at the end. And NO ONE IS DOING ANYTHING but sitting still.
PROPOSED FIX:
I have a proposition for fixing this. When they think they need to accrue this many ships at a certain number the placeholder instead of many ships becomes one ship that then acts as a modified visual that will shoot an average down of the weapons power/visuals to simulate that its a giant fleet to reduce the strain of having so many individual models/entity's in game. And lets be honest while in 4x mode you don't see much of what is going on anyways, fleets just shoot and disperse instantly. That way any fleet over 75k could just be one static object that then expands out and unpackages as it gets reduced to reflect the fleet. That way all resources can be used in the game rather then just to support absurdly sized fleets. If you guys made this change it would 100% fix the game lag.
PROPOSED FIX:
I have a proposition for fixing this. When they think they need to accrue this many ships at a certain number the placeholder instead of many ships becomes one ship that then acts as a modified visual that will shoot an average down of the weapons power/visuals to simulate that its a giant fleet to reduce the strain of having so many individual models/entity's in game. And lets be honest while in 4x mode you don't see much of what is going on anyways, fleets just shoot and disperse instantly. That way any fleet over 75k could just be one static object that then expands out and unpackages as it gets reduced to reflect the fleet. That way all resources can be used in the game rather then just to support absurdly sized fleets. If you guys made this change it would 100% fix the game lag.
