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I'm not sure I understand what you mean. There were tests done with keeping the radial menu "open" but it wasn't really working that well. The current system should become second nature after you get used to it. (The middle mouse button is currently used to rotate the camera.)

Why anyone could choose "press right button, select and unclick" instead of click right button WITHOUT holding it, then select with left or giving us the option to use menu with one key that we could want (middle button) and select with the left?

You need to patch this, the press button it is slow and a bad design control. Also, the game needs a button to reset the default view zoom and angle.

Please tweak this in a patch :D
 
More things as I play

All the game have a HUGE mouse delay, like 500ms. When you make any order, you don't see it instantly. Even the most simple move from a minion it isn't instant.

The wheel again. When I try to use it fast, I can't because the lag, if I click it and move the mouse fast to the position where the button should appear, instead of that the wheel shows up centered in that position, so I click on the minion, I move it and then I need to move it again or wait half a second to open and then move. And this, believe me, it is fcuking annoying when do you need to make it 5000 times in each game.


For me that's enough to discourage the game to anyone and stop playing it or ask for a refund until it is solved. Another paradox game with huge problems on the most basic design like dungeonland, I got screwed 2 times in less than a month.

Are you playing the game in full screen or windowed mode? You could try changing that and it might help.
 
There is a very slight delay when issuing move or attack orders. This is intentional and it's actually only the graphic effect that is delayed as I understand it- the order is actually registered by the system. If you are experiencing a heavy delay you might be having a performance-related issue depending on how your hardware is set up.