• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Black Ader

Second Lieutenant
32 Badges
Mar 11, 2007
183
6
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Hello everyone,
It took me to write this message for violence, playing since the release EU I have spent countless and arguably indecent hours on it, but finally I had to face facts : agceep version with "For The Glory", my reflexes are rusty. Taken with a vague nostalgia I got handed for some time, and after a party with the usual ease of Spain, I followed up with the defeats of nations yet easy to manage in my memory: Sweden, Ottomans ...
It would seem that I should review the mechanisms ... Hence this topic.

As far as I can remember winning a game was not very difficult with major nations: I balance research based opportunities, but always with an emphasis on trade, I put the automatic sending of merchants , and waited for the good generals to get my core provinces. While adjusting to my inner political centralization, the plutocracy, the end of serfdom and innovation. Gradually trade-related income increased, the research progressed, and towards the end I could afford the fancy to declare wars without casus belli who finished giving me an empire plump. Some manufacturers also on the end. And that was it, in general I finished all my research early 19th century, if not before with Spain or France.

But in my recent parties, things are different. Take the example of a game with Sweden. My business income is stagnant, I'm the head of research at this level, merchants aren't very succesfull, and to stay level I must sacrifice the marine and infrastructure. And the army, I'm still full Baroque in 1700 (but everyone is at the same point though).
And Spain is 3000 points above me. I do not see how more than a century at this rate ...

The warmongers say that I have from the outset that attach anything that comes handy, but anyway I like not to get on to conquer the world and in my memory style game relatively quiet so do not leave behind.
Besides Spain leads apparently its economy more than his conquests.

So what's your advice? does not focus on trade? send-your-own merchants? Have a more hawkish?
 
My game strategy is always the same. Pretty much stagnant, avoiding wars at all costs and sending merchants that cost only 1 gold, till around 1520 when I finally reach Infra level 5 that I was researching since 1419 non stop. Start building mayors and then make money every month. From there is do as you will. Colonize, attack neighbours, aim for monopolies, you choose. With gold coming every month you have much more confort to accomplish your goals. And as you accomplish them, you'll be getting more gold every month/year, which gives you even more liberty.