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novapaddy

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Aug 26, 2009
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I'm busy creating from scratch, a totally different sprite pack for DH. I'm hoping to cover all the years from 1870 to modern times...eventually, but in the meantime, I still hope to cover 1933 to 1962.

Mod33 was released yesterday and their Infantry Tech system is thus:





Vanilla DH Infantry Tech System is thus:



You can clearly see the difference?

I'm proposing to have this:

Level 1 sprites: 1870 to WW1
Level 2 sprites: WW1
Level 3 sprites: Post WW1 to 1934
Level 4 sprites: 1936
Level 5 sprites: 1939 and so on.

Can people please give me their views on this, as I need to have a set protocol at the beginning as changing things after would be toooooo much:wacko:
 
I love the concept of leveled Sprites; especially for armour and aircraft. Never really thought about leveled infantry sprites though. Have you seen Puma's leveled Sprites for AOD?

http://www.designmodproject.de/forum/viewtopic.php?f=364&t=22543

Yes thanks Pasha, I'm downloading to have a look now. They look the best of what I've seen, except for some of Inner Circle's stuff recently, which was very good (the bit I saw!).

Still, I've started and I intend to continue ... So far, I haven't seen something SO good, that I'd be so "broken-hearted" that I'd stop. Mine are totally different and nothing like you've seen anywhere.
So, what about the list, do you think it would be ok?
 
So, what about the list, do you think it would be ok?

Ooooops, sorry, I didn't even answer your question. I do like your list. I'm thinking something like this for Vanilla anyway:
1. Pre-WW1 Infantry (1870 - 1907);
2. WW1 Infantry (1914 - 1918);
3. Interwar years (1921 - 1931;
4. Early WW2 (1936 - 1939);
5. Late WW2 (1942 - 1945); and
6. Post-War (1948 and beyond).

Actually looks almost the same as your proposal.
 
107 views and 1 reply. Thanks very much for your interest and contributions. I think I'll go and play TOTAL WAR SHOGUN 2, that I won the other week, and has been sitting there unplayed...
 
Dont get angry, most of the views on the forum are from spam bots actually.

I agree to Pasha's proposal, but what are the differences beween interwar and early ww2 infantry? Not enough difference really I think to make a separate sprite level. And I'd push the late ww2 sprite up to 1948
 
In general, i think your distribution makes very much sense, and i agree with most of the distribution. Maybe it would however make sense to add:
1. Pre-WW1 Infantry (1870 - 1907);
2. WW1 Infantry (1914 - 1918);
3. Interwar years (1921 - 1929);
4. Pre WW2 (1930 - 1935);
4. Early WW2 (1936 - 1939);
5. Late WW2 (1942 - 1945);
6. Post-War (1948 and beyond).

While this won't fit tightly to Infantry, it would allow more precise modeling, especially as so many mods covering the earlier 30s and interwar period a being released at the moment. In general, i think it's very important that we "standardize" such thinks like overlays and unit-variants. Makes it a lot easier for everybody if we don't have to reinvent the wheel every time.

107 views and 1 reply. Thanks very much for your interest and contributions. I think I'll go and play TOTAL WAR SHOGUN 2, that I won the other week, and has been sitting there unplayed...

Don't! Shogun 2 does not stand up to Shogun 1, except for eye-candy. ;-)
 
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In general, i think your distribution makes very much sense, and i agree with most of the distribution. Maybe it would however make sense to add:
1. Pre-WW1 Infantry (1870 - 1907);
2. WW1 Infantry (1914 - 1918);
3. Interwar years (1921 - 1929);
4. Pre WW2 (1930 - 1935);
4. Early WW2 (1936 - 1939);
5. Late WW2 (1942 - 1945);
6. Post-War (1948 and beyond).

While this won't fit tightly to Infantry, it would allow more precise modeling, especially as so many mods covering the earlier 30s and interwar period a being released at the moment. In general, i think it's very important that we "standardize" such thinks like overlays and unit-variants. Makes it a lot easier for everybody if we don't have to reinvent the wheel every time.



Don't! Shogun 2 does not stand up to Shogun 1, except for eye-candy. ;-)

Thanks for the replies JRHINDO and Burning and Pasha. Yes as Burning says " it IS important that we're standardising an approach" as then no matter what mod we play with whatever sprite mod, we'll see the correct Panzers etc roughly in the correct time period.
I'm trying to follow the Tech List as in the game, but trying also to not have too much work to complete to get a full set .. at least for the 6 majors to start with.

I think we're all hoping eventually be able to play from WW1 through WW2 and beyond. While the sprite packs I've seen so far are very good overall, I do find it disappointing that they're basically all the same. No-one has used their imagination to do anything different. Unless you know something I don't?
 
hi Novapadd, I have ver 4 gb of sprites for AoD. I downloaded PUMA's package, Bebro's package, dr. rare's package but I didn't include everytihng from PUMA's huge package because some of them didn't seemed nice to me. For example, none of the infantry sprites, some minor sprites and rough looking ship sprites aren't included. Also, I made some other slight changes like motorized divisions fighting on foot ( not on their trucks )

If you wish I can send you my package ( lower than 100 mb when zipped) and then you may convert them for DH.
 
hi Novapadd, I have ver 4 gb of sprites for AoD. I downloaded PUMA's package, Bebro's package, dr. rare's package but I didn't include everytihng from PUMA's huge package because some of them didn't seemed nice to me. For example, none of the infantry sprites, some minor sprites and rough looking ship sprites aren't included. Also, I made some other slight changes like motorized divisions fighting on foot ( not on their trucks )

If you wish I can send you my package ( lower than 100 mb when zipped) and then you may convert them for DH.

Hello makif130289, Is that a birthday date? Thanks for the offer, but I downloaded Puma's sprites yesterday to see what they were like, as I've always played with counters and never liked the sprites. Saying that... I've been missing out, as some of the mods are really excellent.

I'd be 99% sure that AoD sprites would work in DH .. I haven't tried, I put Puma's into an old Doomsday install... but yeah I'd just drop in the units folder and would expect it to work immediately... With the palette folder, I'd choose to add rather than replace, if possible. But it's probably just the palette from vanilla, so just make a copy etc etc.
 
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Sprites designed for AoD work in DH with no problems.

Are you going to have a single soldier or group of them?, realistic or cartoonish?

I prefer single, realistic looking soldiers myself.
 
Sprites designed for AoD work in DH with no problems.

Are you going to have a single soldier or group of them?, realistic or cartoonish?

I prefer single, realistic looking soldiers myself.

I'm concentrating on German tanks right now, 1 more and I'm done with them. Infantry, I've tried a few ideas and am happy one day, unhappy the next... so I'm letting them alone for now, while my ideas ferment and getting on with armour and the like.

Infantry are difficult, as if you show the whole soldier, he is very small. Show the top half, and he's got no legs... so I'm undecided. I don't like single soldiers.. like in hoi3.. feel cheated.. well they are supposed to represent 3,000...?? so more than 1 at a guess?

Edit: realistic or cartoonish...??... Very realistic and hopefully creating a mood...
 
I don't like the HoI3 sprites either, but that's mainly because they are way too big in relation to the map.

As for HoI2/AoD/DH sprites, the problem with groups of three soldiers for me is that they clutter up the map, although another thing is that no one seems to have made very good ones of that type yet.

As for your levels, I think that you should try to keep the number of them down. I wouldn't have more than one level between the wars, for example. But it's your pack, and I'm sure that everyone will be pleased as long as the sprites themselves are well made.
 
I nearly always play with counters, simply because the stack-height gives a lot of information on what's positioned along the front, and in a certain province. This is a kind of information sprites have not represented up until now. Would it actually be possible to add a clear indicator for the stack-size to sprites somehow?
 
I nearly always play with counters, simply because the stack-height gives a lot of information on what's positioned along the front, and in a certain province. This is a kind of information sprites have not represented up until now. Would it actually be possible to add a clear indicator for the stack-size to sprites somehow?

Chicken Spadge; yeah, hoi3 sprites.. dlc's ... and you have to pay for them... hmmm, and the same criticism as earlier, and more so, as they have the possibilities of much better graphics and still they turn out the same ol same ol....

Burning: Me too, always played with counters... but I'm hooked on making better sprites now... and it's either one or the other I'm sure... so don't think that can happen...
 
Nova, let me know if I can help. I'm not much of a modder, and I unashamedly use other modder's Sprites in my games, but I can help you out by doing the tedious work like labeling the files, etc....
 
Nova, let me know if I can help. I'm not much of a modder, and I unashamedly use other modder's Sprites in my games, but I can help you out by doing the tedious work like labeling the files, etc....

Thanks for the offer Pasha, but after spending too long tediously manually renaming files, I discovered Rename It and it does the job in about 2 seconds!
I was going to write a vbscript file myself, but my head is mashed these days and I just cannot do any coding .. no idea why?... cannot get my brain into gear...