It been awhile since I read the FAQ etc. (progress seems somewhat slow these days
), so i migth have forgotten some of the finer details of the game - but here goes:
From what I recollect there is gonna be an event system similar to that of EU2 (hooray for that), however the events are gonna be less specific in their nature.
Still rather than adopt the 85%/15% -thingy from EU2, when "chosing" between choices, I would imagine that AI choice could be based on some AI analysis of it's current situation.
The extra memory/cpu needed would only be proportional to the number of events, which (I imagine) wouldn't be significant to decision making that the AI, needs to do anyway, during the game.
What do you think ?
-or is the CK event-system gonna be so different from EU's that the above is out of context?
From what I recollect there is gonna be an event system similar to that of EU2 (hooray for that), however the events are gonna be less specific in their nature.
Still rather than adopt the 85%/15% -thingy from EU2, when "chosing" between choices, I would imagine that AI choice could be based on some AI analysis of it's current situation.
The extra memory/cpu needed would only be proportional to the number of events, which (I imagine) wouldn't be significant to decision making that the AI, needs to do anyway, during the game.
What do you think ?
-or is the CK event-system gonna be so different from EU's that the above is out of context?