I'm playing EUII 1.08 (5.09 beta)
1. When you reload saved game, AI stop all of his movement, thinks day or two then relaunch his troops (usually in the same direction)
Well, can AI think about moving units without stopping 'em?
2. AI regularly (even without reloads) change it's orders without reason.
Example 1: 4-Province Karaman was at war with Venice and Cyprus, make peace with Venice and still at war with Cyprus, which control Adana. Cyprus have no troops on mainland. Karaman is at war only with Cyprus. During 30-year period I look at 25'000 army of Karaman marsh into Adana, stay there for 2 months and then leave it. For me - it is a bug.
Example 2: Austria and Hungary have a war with Ottomans, kick some butts and besiege 2 ottoman provinces. Then Wurzburg (Austria) revolts. And 80'000 army of Austria and Hungary leave war with Ottomans and go to Wurzburg... Ok
but when they reach Wurzburg, they stay there for 2 months, loose some man due to attrition and again go against turkeys... and so on, and so on (now they cross Hungary 4 or 5 time). Ottomans now besiege 2 of their provinces and I scream from this idiotism of AI and think about how to get MA on Austria to send my 5'500 infantry army to relieve Wurzburg (i'm playing Novgorod) only to stop this madness.
So can AI split it's forces between several goals and be more stable in it's plannings
1. When you reload saved game, AI stop all of his movement, thinks day or two then relaunch his troops (usually in the same direction)
Well, can AI think about moving units without stopping 'em?
2. AI regularly (even without reloads) change it's orders without reason.
Example 1: 4-Province Karaman was at war with Venice and Cyprus, make peace with Venice and still at war with Cyprus, which control Adana. Cyprus have no troops on mainland. Karaman is at war only with Cyprus. During 30-year period I look at 25'000 army of Karaman marsh into Adana, stay there for 2 months and then leave it. For me - it is a bug.
Example 2: Austria and Hungary have a war with Ottomans, kick some butts and besiege 2 ottoman provinces. Then Wurzburg (Austria) revolts. And 80'000 army of Austria and Hungary leave war with Ottomans and go to Wurzburg... Ok
So can AI split it's forces between several goals and be more stable in it's plannings
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