Which is pretty annoying actually, making later game simply no resources available to trade. I think even close economy should still provide 10% resources to the market.
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Obviously it's a pure game mechanics and not a simulation of RL. IMHO it's a quite useful one because it:Tbf I'm pretty sure in 1944 uk wasn't selling half their steel to the us, then buying back us made steel, and the us doing the same.
I personally consider it a super mediocre game mechanic. Free trade shouldn't mean you refuse to use 80% of your steel yourself, even if nobody is buying, it genuinely makes the game feel less realistic.Obviously it's a pure game mechanics and not a simulation of RL. IMHO it's a quite useful one because it:
Sure, it'd be hard to imagine someone will say HOI4 resource implementation is "realistic" in any way. But the problem with such discussions are people tend to take ONE aspect of the game and suggest it'd be closer aligned with RL. But firstly these are all GAME mechanics created to do GAME design tasks and not RL simulation, and secondly they're all closely tied together. If you take out something from the game for the sake of "more realism" then you should think how the game would look like without and most probably substitute it with something else. IMHO you can easily mod provinces giving them crazy amount of resources and see how the game plays out.it genuinely makes the game feel less realistic.
With the current system:A system where your surplus goes on the market would feel much better, it feels more like how trade works irl, it still simulates resource scarcity as production ramps up and countries surplus on the market shrink.
The global steel deficit is due to massive escalation in the resource per factory for later technology. In early game you may get as much as 2 tons of tank per steel whereas late game has tanks costing 200+ steel total for a 50+ ton tank. The problem is that the designers add big chunks of resource requirement due to increasing the resources per factory rather than total resource requirement. This is what leads to the late game resource shortages.Stimulates wars as global steel deficit sets in at some point of time so countries need to conquer steel-providing provinces.
This is sort of correct. The game needs to make sure that all unused resources are available on the market but still needs to penalise you for going for going free trade. Potentially just by making you trade for your own resources so that you can have them but you have to have sufficient trade preference with your own producers to outbid foreign purchases. Whatever is done, the game needs all the unused resources to become available on the market somehow as the AI is much, much worse than the players at handling the problem. For example, when trans-atlantic trade breaks down the AI USA needs to start using its own steel to replace the imports that can't be delivered any more. It doesn't really matter what solution is chosen for this as long as something is done because the USA easily turns into a failed state simply from disrupting a few Atlantic trade routes.A system where your surplus goes on the market would feel much better, it feels more like how trade works irl, it still simulates resource scarcity as production ramps up and countries surplus on the market shrink.