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Raxteran

Recruit
Apr 22, 2015
7
5
Hey all,

I've been quietly making things since launch, but on my current project I've found myself unsure about how to proceed and decided to take to the forums for help. I'm currently building the Comcast Center in Philadelphia, which has an enormous glass-faced lobby that goes up several stories.

I was way under budget on triangles and decided that this would be a better product if I modeled and textured some of the lobby as well and made the windows semi-transparent. However, I was unaware at the start that alpha maps are limited to fully transparent or fully opaque. So I'm curious which you all would prefer: fully transparent windows that you can see into the lobby with (which when viewed up close seem less like windows and more like the holes they are), or completely reflective ones?

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