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Dec 1, 2002
604
1
I've been wandering around lost in text.csv which contains all the special event messages for the game. Mostly they include variables (%) and are semi-colon delimited -- that much I understand.

It's tough making out the structure, though, and I know some of the original in-game messages don't really flow well in terms of syntax. But what I want to do is create some custom messages for a country:

1. When the Fascists take over the government and purge all opposition after winning an election.
2. When the new government decides to join the Axis.

In the case of #1, I think I need a whole new pop-up window, with a user response of only "Ok". Havard's guide, as great as it is, isn't real specific on creating your own messages. Any tips on the correct way to build the message so it shows when triggered by an event?

The second one wouldn't be too custom, as there should already be message code in the file. But it's a big file and very cryptic with all the symbols inserted. I can't find anything that looks right.

Is text.csv organized in any way? It seems as though the common events (units arriving at a location, victories and defeats, etc) are at the bottom, but the rest of it is a jumble. Any help out there?

T.