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Zergor

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Jun 12, 2017
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As I made an orbital ring to gain production bonus to my wilderness empire, I must admit that it felt a bit off.
Wilderness doesn't seem to like "artificial" as shown by their -200% habitability on artificial bodies (even ring worlds) but are perfectly fine with the huge metal circle in the sky (I noted that orbital rings don't seem to have an organic equivalent so are big chunks of metal above the planet. They seem to take the avian shipset appearance for me).

And it's not only wilderness. Agrarian Idyll are known to not gain the tech to make full use of the ring and I don't see why a subterranean specie would try to reach the sky.

I think there should be an alternative : layered planet.
As an empire with access to near indestructible building materials, instead of making a huge floating ring, you could probably carve out a part of the planet to create new living layers under the surface with artificial light (that could come from symbiont in the case of wilderness) and huge columns that support de layers above.

This would be allowed for most empires but not be compatible with orbitals as both put a strain on planet integrity and doing both would collapse it.
The advantage would be that it would be easier to defend (not destroyed by fleets) but it would lose the options of making something other than extra habitations and to house defense platforms. It would have an energy upkeep as artificial light must be added. It would be accessed by a button at the same position as orbitals on the planet viewer.
 
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And it's not only wilderness. Agrarian Idyll are known to not gain the tech to make full use of the ring and I don't see why a subterranean specie would try to reach the sky.

I mean they should be allowed to. Its not totally offbrand for Agrarian Idyll to use Orbital Rings. I do like the idea of Layered Worlds where you're digging downward to create more space and more world options is usually a good thing. I don't think it needs to be incompatible with Orbital Rings. I mean you can have Ecu worlds with Orbital Rings, even though Ecus are already overpowered on their own.

What I mean is, the ability to have or not have orbital rings should be a player decision, not something that's hard enforced by the game.
 
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I mean they should be allowed to. Its not totally offbrand for Agrarian Idyll to use Orbital Rings. I do like the idea of Layered Worlds where you're digging downward to create more space and more world options is usually a good thing. I don't think it needs to be incompatible with Orbital Rings. I mean you can have Ecu worlds with Orbital Rings, even though Ecus are already overpowered on their own.

What I mean is, the ability to have or not have orbital rings should be a player decision, not something that's hard enforced by the game.
I see what you mean but I like choices. If both are available there would not be any reason to chose and that would just lead to powercreep. Technically there is no reason a specie could not genetically, cyberneticaly and psionically ascend at the same time as those are not incompatible a priori but allowing that would just remove a choice as there would be no reason to not take all.
Here I think it could be the same. Also this could allow to remove an option for some types of empire (like sone ascensions are locked for certains civics) while not upsetting the general balance.
This would allow to have meaningful differences to how late game planets are upgraded as the effects of both planet enhancers would not be the same mecanically.