Converting.
At the moment, converting success is done by a formula (you all know what Im talking about, Im sure) with a success chance, using up one missionary.
I would like the ability to send multiple missionaries to the same province to improve conversion chance.
I could script a random event based on the #random conversian of heretics# event, which would use up missionaries, ducats, manpower and have the necessary slider settings - but that seems out of the way, and I worry about how much that would slow down the game.
Id like the ability to simply send multiple missionaries for conversions, paying for each missionary of coruse.
I was thinking of something along the lines of :
success chance for conversion
= 1 - ( 1 - success_chance_for_one_missionary )^#_of_missionaries
cost = cost per missionary * #_of_missionaries
time = time per missionary * #_of_missionaries
Example:
If converting a province has a regular success chance of 20%, costs 350 ducats, and takes 60 months:
sending 3 missionaries would have a success chance of:
= 1 - (1-0.2)^3
= 1 - (0.8)^3
= 1 - 0.512
= 0.488
cost
= 350 * 3
= 1050
time
= 60 * 3
= 180
Using the same 20% success chance example:
#sent - cost - time - success chance
1 - - -- 350 -- 60 - - 20%
2 - - -- 700 - 120 - - 36%
3 - - - 1050 - 180 - - 48.8%
4 - - - 1400 - 240 - - 59.04%
5 - - - 1750 - 300 - - 67.232%
6 - - - 2100 - 360 - - 73.7856%
(Note: Sending 6 missionaries improves the chances a great deal, but look at the cost and time - 30 years!)
( I do not know if an on going "conversion" increases revolt risk. If it does, scale it up aswell )
Historically, I see this as the difference between sending some missionaries, and sending a lot of missionaries for a long time.
If this can be done, can some one dirrect me to where it can be done?
(I think its inbedded in the .exe, but I dont have a decompiler, or whatever you hardcore modders use
)
If this cant be done, I'll write a random event and post it here for your inspection and opinions
At the moment, converting success is done by a formula (you all know what Im talking about, Im sure) with a success chance, using up one missionary.
I would like the ability to send multiple missionaries to the same province to improve conversion chance.
I could script a random event based on the #random conversian of heretics# event, which would use up missionaries, ducats, manpower and have the necessary slider settings - but that seems out of the way, and I worry about how much that would slow down the game.
Id like the ability to simply send multiple missionaries for conversions, paying for each missionary of coruse.
I was thinking of something along the lines of :
success chance for conversion
= 1 - ( 1 - success_chance_for_one_missionary )^#_of_missionaries
cost = cost per missionary * #_of_missionaries
time = time per missionary * #_of_missionaries
Example:
If converting a province has a regular success chance of 20%, costs 350 ducats, and takes 60 months:
sending 3 missionaries would have a success chance of:
= 1 - (1-0.2)^3
= 1 - (0.8)^3
= 1 - 0.512
= 0.488
cost
= 350 * 3
= 1050
time
= 60 * 3
= 180
Using the same 20% success chance example:
#sent - cost - time - success chance
1 - - -- 350 -- 60 - - 20%
2 - - -- 700 - 120 - - 36%
3 - - - 1050 - 180 - - 48.8%
4 - - - 1400 - 240 - - 59.04%
5 - - - 1750 - 300 - - 67.232%
6 - - - 2100 - 360 - - 73.7856%
(Note: Sending 6 missionaries improves the chances a great deal, but look at the cost and time - 30 years!)
( I do not know if an on going "conversion" increases revolt risk. If it does, scale it up aswell )
Historically, I see this as the difference between sending some missionaries, and sending a lot of missionaries for a long time.
If this can be done, can some one dirrect me to where it can be done?
(I think its inbedded in the .exe, but I dont have a decompiler, or whatever you hardcore modders use
If this cant be done, I'll write a random event and post it here for your inspection and opinions