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thunderhawk

Second Lieutenant
Dec 7, 2006
113
0
Converting.


At the moment, converting success is done by a formula (you all know what Im talking about, Im sure) with a success chance, using up one missionary.

I would like the ability to send multiple missionaries to the same province to improve conversion chance.

I could script a random event based on the #random conversian of heretics# event, which would use up missionaries, ducats, manpower and have the necessary slider settings - but that seems out of the way, and I worry about how much that would slow down the game.



Id like the ability to simply send multiple missionaries for conversions, paying for each missionary of coruse.

I was thinking of something along the lines of :

success chance for conversion
= 1 - ( 1 - success_chance_for_one_missionary )^#_of_missionaries

cost = cost per missionary * #_of_missionaries
time = time per missionary * #_of_missionaries

Example:

If converting a province has a regular success chance of 20%, costs 350 ducats, and takes 60 months:

sending 3 missionaries would have a success chance of:
= 1 - (1-0.2)^3
= 1 - (0.8)^3
= 1 - 0.512
= 0.488

cost
= 350 * 3
= 1050

time
= 60 * 3
= 180

Using the same 20% success chance example:

#sent - cost - time - success chance
1 - - -- 350 -- 60 - - 20%
2 - - -- 700 - 120 - - 36%
3 - - - 1050 - 180 - - 48.8%
4 - - - 1400 - 240 - - 59.04%
5 - - - 1750 - 300 - - 67.232%
6 - - - 2100 - 360 - - 73.7856%

(Note: Sending 6 missionaries improves the chances a great deal, but look at the cost and time - 30 years!)


( I do not know if an on going "conversion" increases revolt risk. If it does, scale it up aswell )



Historically, I see this as the difference between sending some missionaries, and sending a lot of missionaries for a long time.




If this can be done, can some one dirrect me to where it can be done?
(I think its inbedded in the .exe, but I dont have a decompiler, or whatever you hardcore modders use :cool: )



If this cant be done, I'll write a random event and post it here for your inspection and opinions :D
 
I think all your chance is by scripting events... it would be even possible to script % chances as in Alun reformation mod.

Afaik there's no decompiler for Eu2.exe ... or I just don't know any.