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Luperdye

Private
33 Badges
Apr 12, 2024
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Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

An ongoing naval battle blocks strait crossing for both parties, regardless of who was allready blockading.

Description​

Up until a few patches ago (1.34 or something) if a fleet was blocking a strait crossing for the enemy, the enemy could kamikaze with a small fleet. During the battle the blockade would be lifted allowing the enemy to quickly cross. This was seen as unfair and patched. The problem is that the patch went too far and made it so that during a naval battle, the crossing of the strait is now blocked for both parties, even if one party had full naval control beforehand. This means that if the blockading party loses a land battle across the strait while its fleet was engaged with a small kamikaze fleet, it won't be able to retreat to the return province across the strait and be stackwiped. This actually ruined our last multiplayer campaign with me and my friends.

Steps to reproduce​

Example scenario: Dithmarschen attacks Verden. Verden has a fort on the province Stade. Dithmarschen crosses with an army from province Dithmarschen to Stade. Province Dithmarschen is now the return province. Dithmarschen has a fleet on the neighboring sea tile which blockades Stade for Verden. Verden engages the land army of Dithmarschen on Stade with his own land army. When Verden realises it's going to win the battle it quickly engages the navy of Dithmarschen with a small kamikaze fleet. It times it so that Verden wins the land battle while the naval battle is still ongoing. Dithmarschen is now unable to retreat and gets stackwiped.

Game Version​

1.36.2

OS​

Windows

Additional​

Bug Type​

  • Other

Attachments​



Screenshot​



 
Upvote 0
I think this belongs to Suggestions not Bug Reports.

Some exception could exist for cases where the attacking fleet is tiny compared to the blockading one but in general there are hostile ships in the strait and they would attack the boats your troops are using to cross the strait should they meet each other.
 
I think this belongs to Suggestions not Bug Reports.

Some exception could exist for cases where the attacking fleet is tiny compared to the blockading one but in general there are hostile ships in the strait and they would attack the boats your troops are using to cross the strait should they meet each other.
If a fleet is present around a strait crossing, it's primary goal is to secure that crossing for friendly land armies. If a hostile fleet would then approach to contest that crossing, the defending fleet would position itself so that it protects the strait crossing from the hostile fleet. And should only be contestable by the hostile fleet if the defending fleet is defeated.

I don't think this is working as intended, that's why I posted it here. I believe it's an oversight by the devs when they made changes to this mechanic in a previous patch. Because the way it is now, it's very frustrating from a gameplay perspective (even game-breaking in our mp campaign) and also not realistic form a historic perspective.